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* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* Add GZIP compression supportGeorge Marques2017-07-131-0/+1
| | | | - Fix a wrong call in PoolByteArray::compress
* IME window follow the input cursor.geequlim2017-07-111-0/+7
| | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
* Add compression support for File objectGeorge Marques2017-06-191-0/+24
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* Fixed thread check, solves: #3698kubeczek2017-06-131-0/+6
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
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* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+3
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Merge pull request #8333 from touilleMan/classdb-class_sget_property-bindingRémi Verschelde2017-04-091-0/+19
|\ | | | | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
| * Add return value in ClassDB.class_[g|s]et_property bindingsEmmanuel Leblond2017-04-091-2/+2
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| * Add _ClassDB.class_[g|s]et_property to ClassDB exposed methodsEmmanuel Leblond2017-04-091-0/+19
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
| | | | fixes #7960
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-800/+667
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde2017-03-051-0/+13
|\ | | | | Expose uncapped versions of closest-point-to-segment utilities
| * Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez2017-03-041-0/+13
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* | Add API to access battery power stateJulian Murgia2017-03-041-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* | Expose Geometry::get_closest_point_to_segment_2d()Pedro J. Estébanez2017-03-041-0/+6
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-230/+230
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* corrected ClassDB::insatnce() return typeKarroffel2017-01-301-1/+1
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-5/+0
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* Merge pull request #7563 from RayKoopa/extended_list_dir_beginRémi Verschelde2017-01-251-3/+15
|\ | | | | Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
| * Added parameters to skip hidden and/or navigational file system entriesRay Koopa2017-01-241-3/+15
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* | Add ClassDB binding for File.get_modified_timeAndreas Haas2017-01-231-0/+6
|/ | | | Closes #7613
* Style: Keep long lines for nowRémi Verschelde2017-01-161-22/+11
| | | | | clang-format does not play well with tab-aligned multiline statements... Some more research will be needed if we want to set a column limit.
* Style: No break before list braceRémi Verschelde2017-01-161-2/+1
| | | | | | | clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
* Fix _Directory::get_current_drive error conditionWilhem Barbier2017-01-141-1/+1
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* Merge pull request #7524 from neikeq/pr-dir-getcurdriveRémi Verschelde2017-01-141-1/+6
|\ | | | | Directory: Bind get_current_drive() method
| * Directory: Bind get_current_drive() methodIgnacio Etcheverry2017-01-141-1/+6
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* | removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-10/+10
| | | | | | | | added a check to detect this case in the future
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | Unexpose the video mode API, will be completely removed when multi-window ↵Juan Linietsky2017-01-141-5/+6
| | | | | | | | support is implemented.
* | Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-141-2/+2
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* Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-131-50/+3
| | | | | | It outputs a single Dictionary with all relevant information as keys, that will less bloat the documentation and provide all details in one function call.
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-53/+125
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* Type renames:Juan Linietsky2017-01-111-8/+8
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Merge pull request #7462 from karroffel/error_codeRémi Verschelde2017-01-101-0/+13
|\ | | | | expose OS.set_exit_code and OS.get_exit_code to ClassDB
| * exposed OS.set_exit_code and OS.get_exit_code to ClassDBkarroffel2017-01-071-0/+13
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* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-48/+48
|/ | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-214/+415
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* vsnc --> vsyncISylvox2016-11-081-3/+3
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* Core: Add singleton instance to _MarshallsIgnacio Etcheverry2016-11-051-0/+7
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* Fixed bug in make_dir_recursive, closes #6016Juan Linietsky2016-08-081-0/+7
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* Merge pull request #5847 from 29jm/patch-3Rémi Verschelde2016-07-221-0/+14
|\ | | | | Expose virtual keyboard functions to GDScript
| * Expose virtual keyboard functions to GDScriptJohan Manuel2016-07-211-0/+14
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