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* Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva2016-02-191-0/+5
| | | | | | archives. Fix the paths for both res:// and user:// specified video files.
* Merge pull request #3502 from trtstm/csvRémi Verschelde2016-02-031-3/+3
|\ | | | | Added delimiter to File.get_csv_line
| * File: Added delimiter to get_csv_linetmt2016-01-281-3/+3
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* | thread renamingAriel Manzur2016-01-311-19/+9
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* Add ability to set "keep screen on" for androidvolzhs2016-01-161-0/+11
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* -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-101-3/+3
| | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-101-0/+1
| | | | projects but also achieve desired functionality. Closes #3272
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-6/+6
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* thread can't rename itself on initialization :(Ariel Manzur2015-12-181-2/+3
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* thread renaming by core_bindAriel Manzur2015-12-181-3/+7
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* thread set nameAriel Manzur2015-12-171-0/+15
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* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
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* Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-211-0/+6
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* Add OS.get_system_time_msecMaximillian2015-08-061-0/+5
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* added bindings for screen rotation in OSJuan Linietsky2015-08-041-0/+22
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* adding some base64 marshallspunto-2015-07-281-0/+77
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-0/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Add OS.get_time_zone_info functionest312015-06-061-0/+10
| | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
* Add utc param to get_time and get_date methodsest312015-06-061-6/+6
| | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
* fixes on sample importingJuan Linietsky2015-05-191-1/+1
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-2/+9
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* properly save external resources, fixes #1924Juan Linietsky2015-05-171-1/+18
| | | | added API to get scancode names to OS
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-0/+5
| | | | -Added OS.get_splash_tick_msec() to query when splash appeared
* set screen parameter names for gdscripthurikhan2015-04-031-5/+5
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* fixes to new window management APIJuan Linietsky2015-03-221-34/+34
| | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-151-2/+2
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* Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-151-0/+14
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| * begin new serialization frameworkJuan Linietsky2015-02-151-0/+7
| | | | | | | | also got rid of STL dependency on triangulator
| * New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+7
| | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* | added the following methods:hurikhan2015-01-171-1/+21
| | | | | | | | | | | | | | * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
* | WIP -- set_resizable() + is_resizable addedhurikhan2015-01-151-1/+10
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* | get_screen() + set_screen() addedhurikhan2015-01-141-3/+13
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* | get_screen_position() addedhurikhan2015-01-131-0/+5
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* | introduced the scons experimental_wm_api switch:hurikhan2015-01-131-0/+4
| | | | | | | | | | | | | | ================================================ Usage: scons p=x11 experimental_wm_api=yes
* | get_screen_size() addedhurikhan2015-01-111-0/+5
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* | get_screen_count() addedhurikhan2015-01-111-0/+5
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* | get_window_size() + set_window_size() addedhurikhan2015-01-111-1/+10
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* | get_window_position() + set_window_position() addedhurikhan2015-01-111-0/+10
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* | API change to set_fullscreen(enabled,screen)hurikhan2015-01-101-3/+3
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* | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan2015-01-101-0/+12
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* Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky2015-01-081-1/+1
|\ | | | | added GDScript binding for OS.set_window_title()
| * added GDScript binding for set_window_titleDana Olson2014-12-101-1/+1
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* | -fix get_as_text (#1022 )Juan Linietsky2014-12-211-0/+1
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* | FixesJuan Linietsky2014-12-201-3/+3
|/ | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-0/+15
| | | | | -Fixes to animationplayer -fixes to collada importer
* NavMeshJuan Linietsky2014-11-171-2/+2
| | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* Bug FixesJuan Linietsky2014-11-021-0/+10
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Build System ChangesJuan Linietsky2014-10-071-0/+8
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+13
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