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* Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-171-3/+3
| | | | | Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-0/+13
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* Basic docs for Geometry plus two new functionsBernhard Liebl2017-11-051-0/+12
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* Add Colemak keybindings to editor for osxN0hbdy2017-10-301-0/+1
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* Merge pull request #11823 from endragor/virtual-keyboard-heightGilles Roudiere2017-10-041-0/+5
|\ | | | | Allow to obtain virtual keyboard height
| * Allow to obtain virtual keyboard heightRuslan Mustakov2017-10-041-0/+5
| | | | | | | | | | | | | | | | On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move.
* | fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky2017-10-031-0/+7
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* | Merge pull request #11782 from eska014/persistent-userfs-testHein-Pieter van Braam2017-10-031-0/+6
|\ \ | |/ |/| Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
| * Add OS::is_userfs_persistent to check user:// persistenceLeon Krause2017-10-021-0/+6
| | | | | | | | Allows starting HTML5 export when IndexedDB is not available.
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-3/+3
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-12/+10
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11294 from karroffel/json-objectThomas Herzog2017-09-171-0/+74
|\ | | | | added JSON singleton
| * added JSON singletonkarroffel2017-09-151-0/+74
| | | | | | | | | | There was no way to access JSON functionality in scripting languages apart from GDScript because the JSON class wasn't exposed to ClassDB.
* | Adds _OS::PowerState enumIgnacio Etcheverry2017-09-161-7/+7
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* Fix enums bindingsMaxim Sheronov2017-09-131-6/+6
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
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* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-1/+1
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10487 from marcelofg55/curscr_as_defaultRémi Verschelde2017-08-221-3/+3
|\ | | | | p_screen param from get_screen_* funcs now default to the current screen
| * p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez2017-08-211-3/+3
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* | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-2/+1
|\ \ | | | | | | Removed unnecessary assignments
| * | Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-2/+1
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* | | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-56/+56
|\ \ \ | |/ / |/| | ClassDB: Provide the enum name of integer constants
| * | ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-56/+56
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| * Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-191-0/+7
| | | | | | | | main.cpp and help cleanup"
| * Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-7/+0
| | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-7/+0
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* | Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-0/+13
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-28/+28
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-8/+8
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* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
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* Add GZIP compression supportGeorge Marques2017-07-131-0/+1
| | | | - Fix a wrong call in PoolByteArray::compress
* IME window follow the input cursor.geequlim2017-07-111-0/+7
| | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
* Add compression support for File objectGeorge Marques2017-06-191-0/+24
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* Fixed thread check, solves: #3698kubeczek2017-06-131-0/+6
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
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* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+3
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Merge pull request #8333 from touilleMan/classdb-class_sget_property-bindingRémi Verschelde2017-04-091-0/+19
|\ | | | | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
| * Add return value in ClassDB.class_[g|s]et_property bindingsEmmanuel Leblond2017-04-091-2/+2
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| * Add _ClassDB.class_[g|s]et_property to ClassDB exposed methodsEmmanuel Leblond2017-04-091-0/+19
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
| | | | fixes #7960
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-800/+667
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde2017-03-051-0/+13
|\ | | | | Expose uncapped versions of closest-point-to-segment utilities
| * Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez2017-03-041-0/+13
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* | Add API to access battery power stateJulian Murgia2017-03-041-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript