| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | 2018-02-14 | 1 | -0/+10 |
| |\ | | | | | Add new window setting: always on top | ||||
| | * | Add new window setting: always on top | Pedro J. Estébanez | 2018-01-05 | 1 | -0/+10 |
| | | | | | | | | | Implemented for Windows and Linux. | ||||
| * | | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | 2018-02-12 | 1 | -0/+11 |
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| * | | get_target_fps and set_target_fps now both use an int | Paul Joannon | 2018-01-12 | 1 | -1/+1 |
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| * | | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -0/+23 |
| | | | | | | | | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | | Merge pull request #15337 from ↵ | Rémi Verschelde | 2018-01-08 | 1 | -0/+6 |
| |\ \ | | | | | | | | | | | | | touilleMan/fix-classdb_get_method_list-without-instrospection Fix _ClassDB::get_method_list when instrospection is disabled | ||||
| | * | | Fix _ClassDB::get_method_list to returns only what's available when ↵ | Emmanuel Leblond | 2018-01-04 | 1 | -0/+6 |
| | | | | | | | | | | | | | introspection is disabled | ||||
| * | | | Print error if a resource can't load from script, fixes #15313 | Juan Linietsky | 2018-01-05 | 1 | -1/+7 |
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| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| |/ | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Merge pull request #12603 from GodotExplorer/beautify-json | Rémi Verschelde | 2017-12-06 | 1 | -3/+3 |
| |\ | | | | | Add indent and sort keys support for JSON.print | ||||
| | * | Add indent and sort keys support for JSON.print | Geequlim | 2017-11-07 | 1 | -3/+3 |
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| * | | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | 2017-11-17 | 1 | -3/+3 |
| | | | | | | | | | | | Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | ||||
| * | | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -0/+13 |
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| * | | Basic docs for Geometry plus two new functions | Bernhard Liebl | 2017-11-05 | 1 | -0/+12 |
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| * | Add Colemak keybindings to editor for osx | N0hbdy | 2017-10-30 | 1 | -0/+1 |
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| * | Merge pull request #11823 from endragor/virtual-keyboard-height | Gilles Roudiere | 2017-10-04 | 1 | -0/+5 |
| |\ | | | | | Allow to obtain virtual keyboard height | ||||
| | * | Allow to obtain virtual keyboard height | Ruslan Mustakov | 2017-10-04 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move. | ||||
| * | | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | 2017-10-03 | 1 | -0/+7 |
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| * | | Merge pull request #11782 from eska014/persistent-userfs-test | Hein-Pieter van Braam | 2017-10-03 | 1 | -0/+6 |
| |\ \ | |/ |/| | Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode | ||||
| | * | Add OS::is_userfs_persistent to check user:// persistence | Leon Krause | 2017-10-02 | 1 | -0/+6 |
| | | | | | | | | | Allows starting HTML5 export when IndexedDB is not available. | ||||
| * | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -3/+3 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -12/+10 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #11294 from karroffel/json-object | Thomas Herzog | 2017-09-17 | 1 | -0/+74 |
| |\ | | | | | added JSON singleton | ||||
| | * | added JSON singleton | karroffel | 2017-09-15 | 1 | -0/+74 |
| | | | | | | | | | | | There was no way to access JSON functionality in scripting languages apart from GDScript because the JSON class wasn't exposed to ClassDB. | ||||
| * | | Adds _OS::PowerState enum | Ignacio Etcheverry | 2017-09-16 | 1 | -7/+7 |
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| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -6/+6 |
| | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 |
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| * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 |
| | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10487 from marcelofg55/curscr_as_default | Rémi Verschelde | 2017-08-22 | 1 | -3/+3 |
| |\ | | | | | p_screen param from get_screen_* funcs now default to the current screen | ||||
| | * | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | 2017-08-21 | 1 | -3/+3 |
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| * | | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -2/+1 |
| |\ \ | | | | | | | Removed unnecessary assignments | ||||
| | * | | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -2/+1 |
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| * | | | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -56/+56 |
| |\ \ \ | |/ / |/| | | ClassDB: Provide the enum name of integer constants | ||||
| | * | | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -56/+56 |
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| | * | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
| | | | | | | | | | main.cpp and help cleanup" | ||||
| | * | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-19 | 1 | -7/+0 |
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | ||||
| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -7/+0 |
| | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | ||||
| * | | Adds editor_hint to Engine class | Ignacio Etcheverry | 2017-08-19 | 1 | -0/+13 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -28/+28 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -8/+8 |
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| * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -2/+2 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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| * | Add GZIP compression support | George Marques | 2017-07-13 | 1 | -0/+1 |
| | | | | | - Fix a wrong call in PoolByteArray::compress | ||||
| * | IME window follow the input cursor. | geequlim | 2017-07-11 | 1 | -0/+7 |
| | | | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | ||||
| * | Add compression support for File object | George Marques | 2017-06-19 | 1 | -0/+24 |
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| * | Fixed thread check, solves: #3698 | kubeczek | 2017-06-13 | 1 | -0/+6 |
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