| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Add Array.front() and Array.back() | Kazuo256 | 2016-11-18 | 1 | -0/+10 |
| | | |||||
| * | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | 2016-09-11 | 1 | -5/+15 |
| | | | | | | | | | | | pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types | ||||
| * | Array has(var value) function | Pawel Kowal | 2016-07-07 | 1 | -0/+4 |
| | | |||||
| * | Add 'rfind' function to Array | George Marques | 2016-06-10 | 1 | -3/+17 |
| | | |||||
| * | Add 'from' argument to Array.find() | George Marques | 2016-06-10 | 1 | -2/+2 |
| | | |||||
| * | Added Array.find_last() and Array.count() | J08nY | 2016-06-03 | 1 | -0/+31 |
| | | |||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | 2015-12-12 | 1 | -0/+18 |
| | | | | | to doc, fixes #3040 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+241 |
