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path: root/core/array.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-69/+58
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add Array.front() and Array.back()Kazuo2562017-01-121-0/+10
| | | | (cherry picked from commit bf4fda64fd403d589278919cff01c3207164207e)
* Array has(var value) functionPawel Kowal2016-07-071-0/+4
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* Add 'rfind' function to ArrayGeorge Marques2016-06-101-3/+17
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* Add 'from' argument to Array.find()George Marques2016-06-101-2/+2
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* Added Array.find_last() and Array.count()J08nY2016-06-031-0/+31
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky2015-12-121-0/+18
| | | | to doc, fixes #3040
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+241