| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
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| * | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | 2016-01-05 | 1 | -1/+1 |
| | | | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+3 |
| | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo | ||||
| * | Fixed crash bug in the shaderlang test | Vinzenz Feenstra | 2014-02-14 | 1 | -2/+1 |
| | | | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+339 |
