| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 1 | -402/+0 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -2/+2 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -28/+28 |
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| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
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| * | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | 2016-01-05 | 1 | -1/+1 |
| | | | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -0/+3 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | 2015-04-07 | 1 | -2/+2 |
| | | | | | shared. Fixes #1646 | ||||
| * | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -6/+6 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Import 3D Scene Improvements | Juan Linietsky | 2014-06-19 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!! | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+399 |
