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* | | | Merge pull request #6858 from zaps166/gcc-color-outputRémi Verschelde2016-10-221-3/+5
|\ \ \ \ | | | | | | | | | | SCons: Use colored output if available, change "colored"->"verbose"
| * | | | SCons: Use colored output if available, change "colored"->"verbose"Błażej Szczygieł2016-10-171-3/+5
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* | | | | Merge pull request #6857 from zaps166/disable-asserts-in-releaseRémi Verschelde2016-10-221-0/+2
|\ \ \ \ \ | |_|/ / / |/| | | | Disable asserts in release mode
| * | | | Disable asserts in release modeBłażej Szczygieł2016-10-171-0/+2
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* | | | Merge pull request #6855 from vnen/xaudio2-driverRémi Verschelde2016-10-181-0/+1
|\ \ \ \ | |/ / / |/| | | Isolate XAudio2 driver
| * | | Isolate XAudio2 driverGeorge Marques2016-10-171-0/+1
| |/ / | | | | | | | | | | | | Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.
* | | Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde2016-10-171-0/+2
|\ \ \ | |/ / |/| | SCsub: Add python shebang as a hint for syntax highlighting
| * | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | | Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł2016-10-161-3/+2
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* | freetype: Make it a module and split thirdparty libraryRémi Verschelde2016-10-151-9/+1
| | | | | | | | | | Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm.
* | zlib: Split thirdparty files, simplify scons optionRémi Verschelde2016-10-151-4/+0
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* | glew: Split thirdparty files and isolate envRémi Verschelde2016-10-151-0/+1
| | | | | | | | | | | | Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
* | squish: Move to a module and split thirdparty libRémi Verschelde2016-10-151-4/+1
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* | mpc: Move to a module and split thirdparty libmpcdecRémi Verschelde2016-10-151-4/+1
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* | theora: Move to a module and split thirdparty libRémi Verschelde2016-10-151-9/+1
| | | | | | | | Same rationale as the previous commits.
* | openssl: Move to a module and split thirdparty libRémi Verschelde2016-10-151-6/+1
| | | | | | | | Same rationale as the previous commits.
* | ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde2016-10-151-7/+3
| | | | | | | | | | | | | | | | | | Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
* | webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde2016-10-151-4/+1
| | | | | | | | | | | | Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
* | dds/etc1/pbm/pvr: Make those modules and split thirdparty filesRémi Verschelde2016-10-151-11/+1
| | | | | | | | | | | | | | | | They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :)
* | enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-151-0/+1
| | | | | | | | | | Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
* | jpg: Make it a module and split jpgd thirdparty filesRémi Verschelde2016-10-151-3/+0
| | | | | | | | Similar rationale as in previous commit.
* | png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
* | Remove speex support, it is obsoleted by opusRémi Verschelde2016-10-131-4/+0
| | | | | | | | | | | | | | | | | | As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
* | Fix Android build detection on WindowsGeorge Marques2016-10-091-1/+1
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* Merge pull request #6501 from ↵Rémi Verschelde2016-10-031-2/+1
|\ | | | | | | | | SuperUserNameMan/windows_compile_with_standalone_msvc scons detects standalone MSVC on Windows
| * scons detects standalone MSVC on Windowsyg2f2016-09-161-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()``
* | Add CC parameter to allow use of custom C compilerEmmanuel Leblond2016-09-251-1/+2
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* Add android_add_default_config for config.pyvolzhs2016-07-071-0/+2
| | | | usage : env.android_add_default_config("applicationId 'com.godot.game'")
* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-0/+4
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* Cleaner way to enable ptrcallJuan Linietsky2016-06-261-1/+4
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* added "arch" parameter, made iphone use it to build isimAriel Manzur2016-06-231-1/+4
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* -make freetype build for all platforms the same, default as builtin except ↵Juan Linietsky2016-06-091-1/+10
| | | | | | on x11. closes #5119
* Keep the default environment variables as set by SConsPedro J. Estébanez2016-06-061-8/+3
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* Fix MS Visual Studio build settingsAleksandar Danilovic2016-05-281-7/+18
| | | | | | | | | | | | | | | | | NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore.
* Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552016-05-201-1/+3
| | | | binary that contains both 32 bits and 64 bits binaries
* cloning env for builtin_openssl _and_ openssl :)Ariel Manzur2016-05-061-4/+4
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* Ignore invalid folders in `platform`Rémi Verschelde2016-04-291-1/+1
| | | | Fixes #4479
* Remove trailing spacesRémi Verschelde2016-04-021-1/+1
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* inherit PKG_CONFIG_PATH from environmentMaxwell Huang-Hobbs2016-03-301-1/+6
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* -Many fixes to windows build system with Mingw on Windows. Fixes #2690Juan Linietsky2016-01-251-0/+5
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* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-081-9/+16
| | | | -Added new Gradle build system, as it is the required build system
* Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky2015-12-081-0/+1
|\ | | | | Add way to look for templates at system wide level too
| * Make the setting unix-only.est312015-11-301-1/+1
| | | | | | | | For this, put the detection into the OS class and its subclass.
| * Add way to look for templates at system wide level tooest312015-11-301-0/+1
| | | | | | | | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+1
|/ | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* 0theora compilation fixesJuan Linietsky2015-11-251-0/+4
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* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-2/+5
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Revert "libao audio driver"Juan Linietsky2015-11-191-1/+0
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* Merge pull request #903 from a12n/libaoJuan Linietsky2015-11-191-0/+1
|\ | | | | libao audio driver
| * Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-11-021-7/+13
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