| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit 10c512e46d57034b2fd6f408e0fec37f17e972e5)
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(cherry picked from commit ad0af9d2739f17c35be1dc78fab8049e96592cc4)
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NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
(cherry picked from commit ca876191e548adee0c0ce4c3317eba818a6e0838)
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binary that contains both 32 bits and 64 bits binaries
(cherry picked from commit eeb83982e2eb4b70e43d45f9fdfe5a54f08576eb)
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(cherry picked from commit baaa74f2153403044ab7570b920bc01317f8a047)
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Fixes #4479
(cherry picked from commit f938793e7892639d5cea894aae447ed256f51c41)
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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(cherry picked from commit 32391ffd73904a3e397ed942ff6cd35c179239eb)
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-Added new Gradle build system, as it is the required build system
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Add way to look for templates at system wide level too
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For this, put the detection into the OS class and its subclass.
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Useful for everybody wanting to package godot.
Fixes #1026.
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
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process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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libao audio driver
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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This does not set up NMAKE properly.
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H5 canvas polygon fix
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This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
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This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
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This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
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This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
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makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
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-moved commandline fix to mingw-only, should fix #1064
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Rationale: unused import, also prevented scons from building on my
setup.
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-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
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-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
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-Fix bug in GDScript, now static functions can call static functions.
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