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Fix names of uniforms and make correct uv offset calculation
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Implement texture UV transpose in the gles3 renderer
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Now tilemap rotations work again \o/
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Adds default directory for default_project_path
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Replacement of internal RegEx with PCRE2
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The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.
One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.
As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.
Duplicate names are enabled and the with the first matching instance
used.
Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
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Non-realtime simulation
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Now hopefully with correct code style
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Light Theme
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- added tab highlighting
- other changes to the theme to make use of contrast color
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- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
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- deprecated because icon conversion now happens in godot itself
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Fix shadow filter pcf5 implemented as pcf7
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Fix pre-Lollipop Android debug
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Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.
A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
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And renaming the `Device.release` field to `api_level` for correctness.
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Implements OS_OSX::get_system_dir()
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Fixes two glitches in polygon2d wip mode introduced with #10614
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Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
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Guarantee start & end points are returned by Navigation2D
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So start and end points are unconditionally added to the returned point list, but first and last middle points are checked against them to avoid duplicates.
`CMP_EPSILON` was already providing a guarantee, but knowing you will get exactly the endpoints you provided is even better.
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Fix a crash when an early dialog tries to appear
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This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.
This moves all of these dialogs to earlier in the constructor so this
can't happen.
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Let TileMap apply its material
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So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set.
This makes also __Use parent material__ work for `TileMap`s.
Closes #9996.
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Remove 10778 related methods from GDNative
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After #10778 master didn't build any longer with GDNative. This removes
the methods removed in that PR from the GDNative bindings for Basis
also.
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Better spatial gizmo.
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Now it is posible to move spatial nodes along a plane.
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Generate project files for VS2017
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Cleaned up logic in Tween::_tween_process(), fixes #9187 (3.0)
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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
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'edited_script_changed'
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Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
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