| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | |
Consider TextEdit paste operation complex.
|
| |/ / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.
This fixes issue #18325
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
canvas_item_add_triangle_array bind fixup
|
| | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | |
Fix some enums missing its bind
|
| |/ / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
Rename multiplayer_api to multiplayer, add docs
|
| | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
Only the class name retain the MultiplayerAPI name
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
For uwp the ARM architecture needs to be in lower case
|
| |/ / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Remove android compatibility under API 16
|
| | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Fix Variant leak in call_native
|
| |/ / / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | |
Better find in documentation
|
| |/ / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Experimental support for windows with per-pixel transparency.
|
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Windows).
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Fix particle animation controls
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / /
| |/| | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
BMP module
|
| | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Checks on input_buffer in PacketPeerStream
|
| | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Check implicit casts on object classes in bound method calls
|
| | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Perfect FreeType-based outlines for DynamicFonts
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Fixes #15787.
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Use exact positioning for the ItemList::get_tooltip method.
|
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
Fix the 3D grid color setting hints
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
|
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
More efficient subwindow handling
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
|
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
It always removed the focus from the control, but this happened without firing the relevant notification.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|_|_|_|_|_|_|/ / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | | |
Fixed editor crash during editor closing
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
Implemented interface for bullet linear motors
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Windows detect.py: Detect missing WindowsSdkDir
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|_|_|/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | | | | |
Add more flexibility to 3X3 autotiles
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Fix double free for drag preview control in viewport
|