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Fix AssetLib icon if remote icon load fails
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Fix custom cursor disappearing on osx
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Command line fixes
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changed GDNative API JSON format
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Per changes in #17407
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Proper focus in/out handling on iOS
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PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.
I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
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Update oversampling of outlines after window size change
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Fixes #18774.
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Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
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fixed bold font error message
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Reset the cursor with Input.set_custom_mouse_cursor(null)
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Use mimeType according to glTF spec.
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Travis: Add server build with clang
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Facilitate using non-default filename extensions in HTML5 platform
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Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
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Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
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Implement missing methods in dummy rasterizer
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Update FreeType to 2.9.1
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close #15660
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Use local path for custom HTML5 shell export
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Fix keyboard focus lock-out with HTML5 canvas in iframe
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Fix setting for pointing emulation
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Fix #18582
GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
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Fix relative motion with captured mouse in HTML5 platform
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GDScript function definition and get_node shortcut syntax highlighting
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Disable 'run' button if any project not selected
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guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
Add support for atlas texture on set_custom_mouse_cursor
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