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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
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Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
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Remove print_line in Physics2DServerWrapMT::init()
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Fixed tooltip font color
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Improved New Project and Import project experience
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Bump required scons version to 0.98.1.
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* Environment.AddPostAction() and the global AlwaysBuild() were added in
0.93, so requiring 0.14 is broken.
* Environment.Decider and Glob were added in some intermediate 0.97
release.
* The Variables object was added in 0.98.1.
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Fix Dictionary set_named
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Reduz optimized field indexing in 3c85703 but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
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Fix Variant::get_named return when p_index is invalid
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Discarding now works in shaders
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"discard" has been added to the list of recognised keywords.
A flag specifing when discarding is allowed is now set correctly.
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Implement operator != on Pool*Array types
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These types previously had equality checks but not inequality checks.
Add these too.
This fixes #11466
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Fix gcc lto
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This repairs LTO on X11 and adds it to MingW targets. The difference in
linktime is substantial, but runtime performance is quite a bit better.
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main: Add --version switch and git hash to --help
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Also fix some help strings.
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Removed get_resource_dir from osx platform
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[DOCS] Area/Area2D class ref update
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Fix: CollisionObject shape owner indexing is inconsistent
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Fix possible infinite loop with bucket fill tool
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Enable building against system zstd.
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Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624.
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[DOCS] Update CollisionObject/CollisionObject2D class ref
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[DOCS] Added documentation for Range
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boost to GDScript.
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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[DOCS] Update StaticBody2D class ref
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[DOCS] Update Sprite class ref
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