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In editor, instance DirectionalLight with an initial orientation
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Fix missing code editor find and replace missing hover icon.
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Removed most of the custom colors from the interface.
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Removed transparency from spatial editor grid.
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Implements set_margins_preset(...)
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set_anchors_and_margins_preset(PRESET_WIDE)
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Refactor core/map.h
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Some more GDScript performance optimizations
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Not doing this was a bit of an oversight
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Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
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These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
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On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.
In tight loops this is is roughly 10% faster than the switch() method.
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Goto to parent on left arrow in tree with single column
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Bucket fill will now incrementally process the queue on preview mode
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Paulb23/line_edit_caret_blink_resetting_issue_10764
Fixed caret blink and speed resetting in scenes, issue 10764
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Fixed scrollbar Jitter when clicking
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Added the ability to revert to initial value in editor settings.
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Add types to scons command-line options
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Improved audio buses editor
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Add font size setting for output panel
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Enhance iOS export
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- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
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ports. Closes #11258
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Fix Voice_Count Issues in AudioEffectChorus
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- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
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2DEditor: fix duplicated 'id_pressed' connection
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[DOCS] Update SpriteFrames class ref
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