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Fix argument names in method bindings.
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Adds a couple of missing argument names.
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Bind VisualServer.sync() method to GDScript
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This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
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Added grabber_area to default_theme sliders. Fixes #11261
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fix script editor clear recent scripts crash
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Improve JavaScript calls, allow passing byte arrays to GDScript
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- Allow returning ArrayBuffer and views as PoolByteArray
- Return real_t for integral numbers
- Read all color channels as 0.0 - 1.0 floating point numbers
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DmitryKrutskikh/filter-input-events-in-project-manager-3-0
Skip unhandled input events on asset library tab. (3.0)
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Fix issues when rendering panoramic sky in stereoscopic
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fix issue 11873. AudioStreamSample get_data() seems to be misaligned.
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I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa
When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such
uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473
All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change
godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);
to
PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);
Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix
Fixes #issue, 11873
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Fix command-line export looping infinitely
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EditorProgress calls Main::iteration which calls MessageQueue::flush
which may result in _fs_changed being called again. This fixes the loop
Godot enters in such case.
Fixes #11189
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Fix anisotropic GGX D function, and introduce and use anistropic GGX …
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Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
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hi-ogawa/fix-animated-sprite-frame-property-slider
Fix AnimatedSprite frame property slider in editor
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Added 'exposed' field to ClassInfo for registered classes
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- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
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This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
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Fix front face definition
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[DOCS] Updated AudioStream docs and added AudioServer docs
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[DOCS] - Completes the docs for the OS class
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[DOCS] - Complete Engine docs
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Track LightInstance::shadow_atlases so that it will be freed properly
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Update freetype to 2.8.1
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Array::sort/invert now return reference to Array
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chaining of operations
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Improve input handling on Android
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- Dispatch input immediately as it comes, instead of delaying it to the
next step().
- Fix text box input handling when caret is at the middle of the text.
- Minimize queueEvent calls on Java side.
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Fix wrong array index
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Define va_copy with --std=c++03 (fixes #11979)
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* Fix getting struct elements from MonoArray
* Revert undesired change
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[DOCS] Document Tree & TreeItem
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Refactoring of polygon editors to a common code base (v2)
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includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74
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