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Fixed current line highlighting, issue 12166
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Fix recent scenes layout when resizing font
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Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
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Bind unbound enums, rearrange some by value
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Corrections to #11807.
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Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
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Fix PathFollow rotations.
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Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.
Fixes #12258.
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Fix the condition when specular light calculation is avoided (should …
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roughness == 1).
Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
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File names for scripts can include '-'
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Fixes #12261
Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
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Refactor Fixed to Physics
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Part of #11137. [enum] is still missing, and none are implemented in the engine itself yet.
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Fixes #11517.
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[DOCS] InputEvent*
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[DOCS] Updates and clarifications to RigidBody2D
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Fixed viewport transparent bg when clear mode is enabled.
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Fix InputEventJoypadMotion::action_match for 0 axis values.
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Make action_match ignore the sign if axis value is 0.
This means that an axis value of 0 will match actions defined for both positive and negative values, as expected.
Fixes #12223
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Closes #11856.
Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
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Changed the export and fix dependencies dialog cancel button names to "Close"
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Stop move_to_bottom losing references to treeitems
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hi-ogawa/fix-spatial-shader-conversion-with-texture
Fix spatial shader conversion with texture
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Create ParticlesMaterialConversionPlugin
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Visualscript: Fixes untouched value is null instead of 0
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Fix animation before first key
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Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.
And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.
In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.
With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.
This corresponds to the point 1) of #10752.
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Check if input is handled before handling it
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Fix small language mistakes in RigidBody2D documentation
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Fixes #12225 and the possesive form of the word body. Also uses simpler terms now
when describing when the linear velocity gets updated.
Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
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Added a node_added signal to the SceneTree
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