| Commit message (Collapse) | Author | Age | Files | Lines |
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Improved file/folder drag preview for filesystem dock
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Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
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Cleanups in Spatial Transform Gizmo
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Fixed translation i local space - changed a bit how it was implemented.
Fixed bug with rotations when object is scaled.
Added safety check preventing scaling to 0 in local space.
All Gizmoz display numerical output message on the bottom of the viewport.
Unified code a bit, so it will be easier to maintain.
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Remove deprecated methods
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Fixed project manager and dialog fonts.
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Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
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[GDNative] refactored API struct into core and extensions
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It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
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Rewritten kinematic system
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Make sure we don't leak when an opcode is followed by itself
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When compiling with GCC it is now possible for an opcode followed by
itself to never leave the scope it is currently in. This leads to a
situation where the dtor of a scope local variable isn't called which in
turn can lead to a memory leak.
By moving the goto outside of the scope of each opcode we guarantee that
all dtors have been called before the next opcode gets dispatched.
this fixes #12401
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UWP: Update to build with Windows SDK 10.16229.0
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- Update the OpenSSL shim to work with the new SDK
- Change the ARM platform detection to work with VS2017
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Closes #12708.
Cherry-picked from #12732.
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add missing distutils.version.LooseVersion import
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unified headers fix (master)
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Enable asset store for Godot 3.0
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fix dictionary constant access crash
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Fixing bad index used in Space2DSW (Fixes #11695)
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Fix wrong col_obj access using wrong index variable.
Related with issue #11695
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Fix "Invalid outputs" error when calling a void method from visual script
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Fixes #11851
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Fix crash when guessing type of variable declared to itself
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Fixes #10972
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Fix tilemap undo/redo
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[DOCS] Object
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Fix randomisation of initial particle velocity
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Create new theme from the current editor
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[GDNative] even more API fixes
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