| Commit message (Collapse) | Author | Age | Files | Lines |
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Several improvements to GridMap.
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Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
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Added modules' doc files to make_doc_header
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They were somehow never included. This fixes that.
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Added 'convcol' flag for importing meshes as convex collision
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for parsing collision flags to mesh data.
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Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project.
This change ensures a file exists before adding it to the project.
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Fix energy not affecting emissive texture in GI baker.
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Also fix emission_tex being invalid always due to wrong reference type.
Fixes #10534.
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Allow underscores in GDScript numeric literals
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Closes #12928
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ButtonArrays have been removed in 3.0.
[ci skip]
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Make module docs self-contained and various improvements
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Spaces in filenames are evil.
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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Create API to add and remove VisualScript custom nodes
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This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
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[GDNative] export plugin
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fixes #9286
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-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
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Singleton management changes
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ShaderMaterial, closes #10242
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[GDNative] use feature tags, added load once option
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Added RegEx.search_all() for multiple matches
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And updated the docs
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Change AnimationPlayer looping logic
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So now it can seek to the actual values at time=length when instructed to seek to time=N*length.
That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.
As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
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Shader Editor context menu and line operations and style fix
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Remove debug msg from Script Editor
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Fix signals disconnecting on changing target node type
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* fix auto-generated GDN API header for C compilers
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Fix uninitialized bool. Breaks translation in release_debug target.
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Add size to QuadMesh
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