| Commit message (Collapse) | Author | Age | Files | Lines |
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-make curve texture preview not so large, so its easier to embed the editor
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Fixes issue that a viewport texture doesn't work with particle shader
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Fix property bug in CubeMesh which prevent it from changing in inspector
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Small visual changes for some filter bars
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Revert "Fix color-picker sliders"
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Restore support for minimal 3x3 autotile sets
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Fix color-picker sliders
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Moved inspector functionality from EditorNode to InspectorDock.
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
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Fix missing return on Navigation2D::get_closest_point_owner
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fixes build error on Linux after its introduction in #18949
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The function expects now a return value. Returning NULL seems to work in
this case.
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Fix Ctrl+click on @GDScript constants
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Fix StaticBody2D ignore in tileset bug
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Using staticbody2d position to affect the collision shape position whenever a tileset is created.
Formatting the code
Removed the most get/set from my old code.
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Ceil char width within Label instead of Font
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Some classes use Font::get_char_size directly and not only for
autowrapping. RichTextLabel is one such example. So this commit
reverts aa8561d (PR #17504) and instead ceils character width within
Label. This makes sure Label autowraps correctly while not affecting
other Font clients.
Fixes #18835.
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Mono: Project building fixes
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- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
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Fix PoolAllocator::resize for too large p_new_size
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The code had a subtle signed/unsigned bug -
```cpp
if( signed - unsigned < 0)
// signed - unsigned is unsigned in c++, so
if( unsigned < 0)
// and thus the if block will never be executed
```
Thus all the following code would be ran, including unnecessary retries
of compacting the pool.
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TileMap Navigation Fixes
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exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
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Set current SynchronizationContext before the game loop starts
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This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.
With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.
Fixes #18849
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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Also even out Basis and Quat APIs a little.
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ImageTexture.load returns an error code.
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Workaround for clang 6.0.0 / Xcode 9.3 release (-O3) build bug.
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Changed the name displayed for built-in scripts in the Script tab with a more descriptive one
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descriptive one
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Exposed set/get_project_metadata in EditorSettings
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Fix scons installation on AppVeyor
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Seems like AppVeyor just upgraded pip and finally removed the
deprecated --egg switch.
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Update zstd to 1.3.4
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