| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | |
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
|
| | | |/ / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
Basis accepts Vector3 as constructor argument.
|
| | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
New contributors added as AUTHORS:
@AndreaCatania, @sheepandshepherd, @poke1024, @DmitriySalnikov, @ianb96,
@hoelzl, @mhilbrunner, @n-pigeon.
[ci skip]
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | |
Added loop_begin and loop_end to OggVorbisStream
|
| | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
|
| | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
3.0 - add open feture to dependency_editor.cpp(View Owner..)
|
| | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Allow exporting enums from GDScript
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / /
| |/| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Use as `export(E) ...`
Closes #12392
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Add Scene button and tab scrolling
|
| | | |_|_|_|/ / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
RichTextLabel: Adding ability for single meta hovering
|
| | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Few fixes for asset store browser
|
| | | |/ / / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
[3.0] - Add close other tabs to Script Editor
|
| | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Let SceneTreeDock duplicate nodes via Node::duplicate()
|
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Helps with #11182.
|
| | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Use parallel transport in PathFollow2D.
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Fixes #12995.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Export boot splash image and add option for custom HTML shell file in HTML5 export
|
| | |/ / / / / / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Remove need to _MKSTR version strings and rename "revision" to "build"
|
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
|
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
|
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
As spotted by @neikeq - fixes #13068.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
|
| | |/ / / / / / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Done by using the same method the 3d counterpart uses.
Fixes #13063.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
Up android 'compileSdkVersion' to 24
[ci skip]
|
| | | |_|_|/ / / / / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | | | | | |
|
| |/ / / / / / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
[3.0] - Change editor_settings.tres to editor_settings-3.tres
|
| |/ / / / / / / / / / / / / / / / / / / / / / / / |
|
| |/ / / / / / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Add support for XDG Base Directory spec
|
| | | | | | | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Also to prepare for upcoming refactoring for XDG support.
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / / /
| |/| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Implemented planar scaling with two modes.
|
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Modes:
- Scale uniformly on two axes
- Hold SHIFT to scale non uniformly
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
Code Folding
|