| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Reworked PathFollow2D behaviour, based on such in version 2.1.
|
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.
fixes #13434
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | |_|_|_|_|_|_|_|_|_|_|_|/ / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
Fix function arg count not considered in VisualScript
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / /
| |/| | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Modify shortcuts and menus to fold/unfold code
|
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).
The new default shortcut is now Alt+F
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Fixes vsync setting ignored when using a separate thread for rendering
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / / /
| |/| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Windows export: Use WINE to run rcedit on non-Windows host
|
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
WINE can be either run from a provided path ("export/windows/wine"),
or looked up in the system PATH.
Fixes #14441.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
|
| | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Call rcedit on export for Windows desktop
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
- Add an editor setting to read the rcedit path.
- Add settings to the export preset with icon and other exe information
(version, name, copyright, etc.)
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Ignore Visual Studio '*.natvis' files
[ci skip]
|
| | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Restored two items in filesystemdock menu
|
| | |/ / / / / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Added example for Array sort_custom function
[ci skip]
|
| | | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ / /
| |/| | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
[DOCS] AnimationPlayer prop API fixed
|
| | | | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | |
Fixes TileMap occluder offsets.
|
| | | |_|_|/ / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
This is NOT related to #14388!
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | |
Fix TileSet::AutotileData::ocludder_map typo
|
| |/ / / / / / / / / / / / / / / / / / / / / |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Fix thekla_atlas build
|
| |/ / / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
clang doesn't like c++ versions being supplied to build c source files.
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Import thekla_atlas
|
| | | |_|_|/ / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
As requested by reduz, an import of thekla_atlas into thirdparty/
|
| |/ / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
perfect, closes #13986
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Fix scroll enabled in case of content fit in scroll container
|
| | | |/ / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
Removed style override inside the Localization tab in the Project Settings
|
| | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Fix Manage Export Templates link
|
| | |/ / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
In some cases, the link to download export templates was missing.
Fixes #14391
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ / / / /
|/| | | | | | | | | | | | | | | | | | | | |
Changed current line draw order and added code folding colour
|
| | | | | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
[DOCS] CanvasItem(Material)/Layer, ClassDB, and CollisionObject(2D)
|
| | | |_|_|/ / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | |
[DOCS] Finished off the RayCast documentation.
|
| | |/ / / / / / / / / / / / / / / / / / / |
|
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Made error reporting to opcode_set in gdscript a bit clearer
|
| | |/ / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | |
|
| |/ / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
converters more easily.
|
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
closes #12764
Fixed tangential velocity (was broken)
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
Add method on EditorPlugin to set main screen plugins icons
|
| | | | | | | | | | | | | | | | | | | | |
|