| Commit message (Collapse) | Author | Age | Files | Lines |
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Add several unlikely() macros
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Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
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Use a more naive RNG for the lightmapper
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This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:
https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz
AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene
pcg32
256/256/high 00:10:13
256/256/medium 00:02:50
256/256/low 00:01:11
xorshift
256/256/high 00:09:32
256/256/medium 00:02:34
256/256/low 00:01:05
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Shader Language: Add in-for declared variables within for-block scope.
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Faster FileAccess::get_line()
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Docs methods grouping by prefix
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Faster ClassDB::get_api_hash()
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Don't glBindTexture() on viewports without effects
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@reduz said there was another place that needed to be checked for a
similar issue but I have to admit I didn't understand.
This fixes #13337
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Increase sleep time for android export thread
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Refactoring FPS & information on 3D viewport
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- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
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Fixed Android NDK unified header detection for python 3
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Fix gdnative generation for lightmapper.
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Tweak OpenMP parameters for lightbaker
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On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.
Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
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Since it's similar to LTO, it can be enabled by setting use_lto=yes.
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godotengine/revert-14484-fix_mouse_focus_button_release
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
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from the button that gave focus"
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Call needs to be routed via visual server to reach the proper thread.
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Fix some issues with instanced scenes
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TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
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update_bitmask_region(2) to GDscript
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Remove unnecessay update on FileSystem dock
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Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
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objects between different instances of objects.
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...buttons for easier access.
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This Commit fixes the corrupted file preview described in #12220.
Added DecompressColourBc5 function to squish.
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Enhance FileSystem dock
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* Collapse / Uncollapse folder with double click
* Sync with tree and bottom panel
* Show selected folder in tree when changed
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carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
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from inherited classes have tooltips accordingly
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Rename the debug symbol files to .debugsymbols
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Some users were confused by the '.debug' suffix for the symbols.
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Spread should be in degree (see documentation, and flag_disable_z case)
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