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Fix open directory in FileSystem dock
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Scons: Use module suffix only for final binary.
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Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
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many import problems from Blender, GLTF2, etc.
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-Fixed a bug recently introduced when releasing mouse events and calling popups
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Fixed wrong Project Settings direction on an error message
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Fix blurry after zooming
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Fixes #14870.
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Prevent false sharing in lightbaker RNG state
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The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.
This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.
On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
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Adds Icelandic and Tamil.
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Add Script.get_base_script()/get_instance_base_type() to API
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Fix editor crash on "save and exit" bug
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If a scene is modified and a user closes the editor and selects the "Save
and exit" option in the modal dialog -- the editor crashes. This appears
to be a result of the message queue being memdeleted AFTER visual servers
have been destroyed. Remnant textures handled by the message queue throw a
NRE when their own ~Texture destructors reference the visual servers.
This fixes bugs: #12946 and #12813.
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Fix lightmapper rng
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In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.
This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.
I believe this solves our problems.
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Sorry for the churn
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But this time without messing up the code style and with proper
comments documenting changed code.
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The file was wrongly formatted in 8b01b2e85cb7ed60209c925f1e123374272bd8c8,
for thirdparty code we keep the upstream style *if* we need to make changes at all.
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Don't try to mix a sample that has already ended
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On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:
::_mix_internal: Condition ' !active ' is true.
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Canvas BG mode. Fixes #14540
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Fix pixel snap not being used in 3.0
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Fix fatal mono logs not getting logged to disk.
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They aborted the application without flushing the log file.
Also there was a typo.
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-Add emission lighting to raytrace mode, fixes #14686
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Not sure if this is the same problem, as reported, please test.
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BitmapFont::create_from_fnt loading file from project root.
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project root directory.
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Purge larger files faster from SCons cache (master)
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