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RPCMode refactor, more sync modes
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Fix index out of size error of image.cpp
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fixed building using scons with python3.
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I broke python 3 builds by using py2 specific dict functions in
commit 98846b39ee039358584884b439b96e799f1d2bd0
Fixed with functions in compat.py
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Improved kinematic test_body_motion code
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Fix #14681
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Change position of validation in set_custom_mouse_cursor
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Also fix binding of Basis.slerp
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godotengine/revert-18998-customizable-performance-reporting-rate
Revert "Make the performance reporting update frequency customizable"
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Add validation in set_custom_mouse_cursor
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Check if the image is valid.
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Fix for not picking up locale of some .po translation files
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Fix memory leak in set_custom_mouse_cursor
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Add inherited variables support for script debugger
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GDScript access to copyright, license, author and donor information.
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Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
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Fixed GroupCallFlags links in the SceneTree's doc
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Fix Sprite3d using AtlasTexture... Again.
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Changes as requested in b484d5c.
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Mono: Fix MonoImage filename being set to an invalid path
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Fixed generating radiance texture when using viewport texture for sky
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Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
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Add EditorPlugin.build() build callbacks
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Adding font preview to file browsers
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Fixed 2D intersect_shape limiting broadphase results
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Physics2DDirectSpaceStateSW was applying the result limit to broadphase
collision detection instead of narrow. This is inconsistent with its 3D
variant, as well as the rest of the 2D direct space state functions.
Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else,
and narrow phase is exited early when the result limit has been reached.
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Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
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...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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Fixes #17698
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Expose animation pos to user for AnimationNodes in AnimationTree
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