| Commit message (Collapse) | Author | Age | Files | Lines |
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AnimationTreePlayer
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modify default param names in couple of signals
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'name' default param should not be used since there is problem with name shadowing
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Fix GDNative procedures returning godot_char_string
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Fix Material's shader property binding
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ShaderGraph doesn't exist in 3.0.
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[macOS] Adds ability to open files with "Open With" or double-click from Finder
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this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
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Fix mono build
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Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835.
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Reset collider on ray node
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of tree notification.
Updated doc accordingly.
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Bind many more properties to scripts
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[ci skip]
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
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Fix HTML5 feature tags
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'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.
Also report texture compression support.
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#14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
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Fixes nodes being resized or moved when changing an anchor
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framebuffers. Closes #15047
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Fixes add script button update
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Fixed viewport node error on editor
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Fixed crash on duplicate GIProbe baking
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Fix Android build error
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Fix #15603
Fix #15513
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Fix crash on save-branch-as-scene
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[GDNative] updates to string API and const fixes
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