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Fix minor typo: it's -> its
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HTML export: Make s3tc the standard Texture Format
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fixed crash with StringBuilder
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When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.
When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
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Adds Romanian translation.
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Added description to dedent in String.xml
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Hide Script nodes in dialog box to prevent crash with pluginscript
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On macOS, prevent key_event_buffer overflows
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Dr. Freeman, we're coming for you!
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Allow VS to include .hpp files in scons builds
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SCsub: fix mixed indentation
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[DOCS] Fixed incorrect information inside String's "find_last" method
[ci skip]
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GDScript: fix autocompletion for preload() (issue 15766)
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Suppress errors on autocompletion for preload()
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Fix wrong viewport transparent-bg
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Added description to get_collision_mask_bit and set_collision_mask_bit in RayCast2D.xml
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RayCast2D.xml
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With some edits by @akien-mga.
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Convert special case RGB10_A2 to RGBA8 when obtaining texture data
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anything).
Seen too many users misunderstanding the edit rect is the shape.
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TextEdit fix get_mouse after many folds
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remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
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https://github.com/godotengine/godot/issues/15742
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[GDNative] fix NativeScript false negative error
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ProjectManager: show error/warning by default
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Deprecate "That's a BINGO" message
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Disallow creating new projects in a non-empty folder.
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[GDNative] fix #15723
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