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[Inspector] Fix search field losing focus when typing
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Fix #19382
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Fixes #19383.
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Set SO_BROADCAST socket option for UDP sockets.
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Revert "Prevent visibility notification from being called twice in object creation"
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creation"
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Fixes ObjectDB leak printout with mono.
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Fixes #18767
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Fix Rect2 properties typo
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Add option to disable automatic multiplayer poll in SceneTree
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Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
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Fix Mono static linking on Mingw
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Minor changes to the Scene and Canvas editors' tooltips
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Add cli paramerter --check-only for script parsing
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Fix return type of isnan and isinf in the shader language
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Fix return type of _get() virtual method
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creation""
This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7.
Woops, this wasn't meant to be committed. I just reverted it locally
to test something, nothing wrong with the original commit :)
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Fixes godotengine/godot-docs#1486.
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This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872.
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Move NavigationMeshEditorPlugin to Recast module as should be
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Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.
Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
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added rgbe_to_srgb method to Image
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Don't add a period to a log file name if it has no extension
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SCons: Remove extraneous lib for SVG module
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It was likely copy pasted by mistake from the freetype module,
which is more complex due to its usage in the core of the engine.
The SVG module does not seem to need any special treatment,
apart from linking in the main env so that editor can access it.
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SCons: Pass env to modules can_build method
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
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Removing duplicate Batch Rename from scene-tree menu
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Improve return value and docs on OS.execute regarding blocking/non-blocking variants
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Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).
OS::execute will now properly return a non-OK error code when it fails
to execute the target file.
The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.
Fixes #19056.
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RPCMode refactor, more sync modes (2)
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Adding version info to GDNative ARVR interfaces
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Revert "RPCMode refactor, more sync modes"
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