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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tileset Editor ImprovementDamar Indra2018-02-208-496/+736
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16878 from KidRigger/masterRémi Verschelde2018-02-211-5/+9
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Godot now allows built-in irrespective of the filepath.
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Godot now allows built-in irrespective of the filepath.Anish2018-02-211-5/+9
|/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debugRémi Verschelde2018-02-211-2/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix Automatic switch to viewport when playing a scene
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix Automatic switch to viewport when playing a scene #16357Unknown2018-02-181-2/+0
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16869 from YeldhamDev/remote_relationship_linesRémi Verschelde2018-02-211-0/+8
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed Remote Tree not drawing relationship lines unless the setting is changed
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed Remote Tree not drawing relationship lines unless the setting is changed.Michael Alexsander Silva Dias2018-02-201-0/+8
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix loading project.binary from PCK fileRémi Verschelde2018-02-211-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too.
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16876 from AndreaCatania/patch-1Rémi Verschelde2018-02-211-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added forgotten infinite_inertia to bindings
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added forgotten infinite_inertia to bindingsAndrea Catania2018-02-211-1/+1
| |/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16874 from volzhs/button-group-descRémi Verschelde2018-02-211-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mention about BaseButton.toggle_mode in ButtonGroup description
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mention about BaseButton.toggle_mode in ButtonGroup descriptionvolzhs2018-02-211-0/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16861 from YeldhamDev/tree_docs_fixRémi Verschelde2018-02-201-2/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|/ / / / / / / / / / / / / / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.Michael Alexsander Silva Dias2018-02-201-2/+2
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-2022-88/+96
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Improved kinematic body, Now can move rigid body
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-2022-88/+96
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16856 from volzhs/line-scene-treeRémi Verschelde2018-02-201-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Draw relationship line on scene tree dock if option is on
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Draw relationship line on scene tree dock if option is onvolzhs2018-02-201-0/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16852 from ↵Juan Linietsky2018-02-201-54/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | godotengine/revert-15985-uniforms-single-argument-constructors Revert "Handle single-argument constructors in uniform default values"
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revert "Handle single-argument constructors in uniform default values"Juan Linietsky2018-02-201-54/+0
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde2018-02-201-0/+54
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handle single-argument constructors in uniform default values
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handle single-argument constructors in shaders.Benjamin2018-01-221-0/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash).
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde2018-02-202-7/+9
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | using TIME in light shader enables uses_fragment_time
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | using TIME in light shader enables uses_fragment_timekarroffel2018-02-072-7/+9
| | |_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ / / / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up.
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16718 from Chaosus/triplanarfixRémi Verschelde2018-02-201-3/+6
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add refraction possibility when triplanar uv mode enabled
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added refraction possibility for triplanar uv modeChaosus2018-02-151-3/+6
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bugRémi Verschelde2018-02-201-6/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix a rendering bug with screen_texture
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix a rendering bug with screen_textureBojidar Marinov2018-02-191-6/+4
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16455 from volzhs/close-docsRémi Verschelde2018-02-204-13/+20
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keep to show current script when closing all docs
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Keep to show current script when closing all docsvolzhs2018-02-204-13/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16845 from NathanWarden/fix_vs_no_compileRémi Verschelde2018-02-201-3/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵Nathan Warden2018-02-201-3/+4
| | |_|_|_|_|_|_|_|/ / / / / / / / / / / / / / / / / / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | visual studio.
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16843 from YeldhamDev/stack_frames_reselectRémi Verschelde2018-02-201-0/+1
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | |/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Made the Debugger's Stack Frames items reselectable
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias2018-02-201-0/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16098 from NathanWarden/ci_command_optionsRémi Verschelde2018-02-193-5/+23
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added --quit and --build-solutions cmd line options to make CI pipelines possible
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added an auto quit and auto build flag to the command line options.Nathan Warden2018-02-193-5/+23
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SCons: Remove references to obsolete "fat" bitsRémi Verschelde2018-02-193-67/+17
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix previous commit, "bits" still needed for buildsystemRémi Verschelde2018-02-191-1/+4
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX: Remove unnecessary bits assignmentRémi Verschelde2018-02-191-4/+1
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16530 from AndreaCatania/raysRémi Verschelde2018-02-1915-20/+117
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as r…
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania2018-02-1915-20/+117
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16652 from aragar/FixQuotationInStringRémi Verschelde2018-02-191-1/+0
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix quotation in string
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix quotation in stringRado'sPC\aRaGaR2018-02-121-1/+0
| |/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fix for #16404
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde2018-02-196-39/+91
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enable EditorPlugin to add/remove autoloads
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Enable EditorPlugin to add/remove autoloadsWill Nations2018-02-146-39/+91
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde2018-02-192-51/+74
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes 3D editor grid color update without restart.
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes 3D editor grid color update without restart.PJB30052017-12-092-54/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #14415
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add show path button to project managerBernhard Liebl2018-02-192-3/+33
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge pull request #15306 from poke1024/item-list-draw-speedRémi Verschelde2018-02-191-4/+48
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Boost drawing speed of ItemLists with many items
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Boost drawing speed of ItemLists with many itemsBernhard Liebl2018-01-051-4/+48
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