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Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
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Fix Automatic switch to viewport when playing a scene
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Fixed Remote Tree not drawing relationship lines unless the setting is changed
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Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
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Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
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Mention about BaseButton.toggle_mode in ButtonGroup description
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Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
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Improved kinematic body, Now can move rigid body
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Draw relationship line on scene tree dock if option is on
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godotengine/revert-15985-uniforms-single-argument-constructors
Revert "Handle single-argument constructors in uniform default values"
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Handle single-argument constructors in uniform default values
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Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash).
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using TIME in light shader enables uses_fragment_time
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The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).
If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.
The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
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Add refraction possibility when triplanar uv mode enabled
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Fix a rendering bug with screen_texture
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Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
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[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
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visual studio.
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Made the Debugger's Stack Frames items reselectable
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Added --quit and --build-solutions cmd line options to make CI pipelines possible
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
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shape
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Fix quotation in string
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fix for #16404
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Enable EditorPlugin to add/remove autoloads
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Makes 3D editor grid color update without restart.
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Fixes #14415
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Boost drawing speed of ItemLists with many items
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