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[mono] fix build error when compiling with mono, tools=no, target=debug
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change TTR to RTR in `print_unhandled_exception`
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Some fixes on physics
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TileSetEditorPlgn: Fix a leak
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neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
Mono: Buildsystem improvements
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- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
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[DOCS] added docs on Control's drag and drop api
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[Mono] The marshalling *in* of Transform was also incorrect.
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Allow running with a custom resource without a main scene
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After 3f8a4cc7193e964f716fde2cd28a946669e2d8d6 trying to run an
individual scene on a project without a main scene fails. We move the
check until after we've determined whether or not we're trying to run an
individual scene.
We also stop trying to show the project manager if any game pack is
found at all, unless the user explicitly asks for the project manager to
be shown.
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Mono: Better versioning and gracefully unloading of Godot API assemblies
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support for in the future
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It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them
The validation it did was not really useful anyway, so we just use the raw
string.
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fix template builds with mono
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"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
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[DOCS] Sync classref with current source
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Fix Line2D tile mode for non-square textures
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Add missing return statements (iOS and server).
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[mono] show whole trace of nested exceptions
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do not show line number and/or file if not defined
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Mono: Fix bindings for parameters in vararg methods
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[DOCS] clarify that OS.get_user_data_dir needs project name
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[ci skip]
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Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
(cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
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Fix visibility of gizmos on scene load
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(Magnify|Pan)Gesture: implement as_text
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
(cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6)
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Fixes collisions shape selection
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StyleBoxTexture: Texture instead of RES for texture and normal_map.
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Fix error spam when using PanoramaSky without texture
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add restore purchases for ios
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Refactor version macros and fix related bugs
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