| Commit message (Collapse) | Author | Age | Files | Lines |
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imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.
Fix #17364.
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Show error icon at "Output" in case of errors
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Fix column width on AutoLoad table on hidpi displays
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Fixes importing hdr files with extra header info
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Build polygon clipper only in tools builds
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fix iOS build - error due to GLES2 missing include
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bruvzg[m] on irc)
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Fixes infinite loop in GridContainer
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Fix infinite loop in GridContainer layout
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I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
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ScriptTextEditor: fix capitalize offset
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EditorNode: fix clicking ok keeps trying to save
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Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
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expose Itemlist.is_anything_selected
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Avoid confusing traceback on attempting build without platform option
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A traceback is printed on invoking scons without the compulsory
platform option. This is confusing, since the problem is not in
the code. Fix is to explicitly exit from the build right after
printing the error message, so the missing env variable cannot
cause the traceback later.
Fixes #17414
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Fix invalid mix function overload
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[DOCS] Update Image format enumeration documentation
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Provides more information about each image format.
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Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
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Fixed several leaks
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RasterizerGLES3
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Update Sprite when its Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
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Update libwebm
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Update of libwebm.
Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
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FIX to broken item select list (zoom and RMB)
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FIX to #17346. Compiled and tested.
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Make the shader token names consistent.
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Bring back Vector2.cross()
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Fix unselectable flipped sprites (fixes 16461)
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Fixes Selection of Sprites using AtlasTexture
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Fixes #16261.
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Prevent division by zero in GridContainer
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Reinstate WebGL 1.0 (GLES2) driver in HTML5 platform
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