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AssetLib now uses thread as requested to download previews and items
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Fix line thickness for CollisionPolygon2D.
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Fix round preview getting square on "run scene" (issue 16734)
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Make md5's not be in the same file as the import settings
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Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)
Now reads the md5's from a separate file
Now uses a file in the .import folder to store md5s
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Support for uneven amount of channels on PulseAudio
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
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TileSet&TextureRegion: fix error when getting nonexistent tile
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
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EditorAudioBus: expand effects list
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TileSetEditorPlgn: use EditorHandle icon as handle
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Update wrap functions
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fix enum from preloaded script in export
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without triggering unnecessary reloads and parsing.
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Fix garbage in string padding.
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Improved error checking at EditorExportPlatformPC::export_project
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Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
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sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.
Fix #15813.
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Auto completion edge jump
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arrow up/down jumps to end/start on edges
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AnimationPlayer: fix popups close on double click
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Fix overwriting all common properties when using `Change Type` tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
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AnimationPlayer: fix scrubbing after play backwards
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Properly closing all files in Python build code
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Better tab support for color picker
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Fixes overlapping text labels in animation editor timeline
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Fix wrong pan direction in animation player ui
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Fix broken hover/select coloring of keys in animation editor
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Update preview on filesystem change
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Check and recreate a file's preview, if it has changes to it in the filesystem.
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Implement line clipping for `TextureProgress` to avoid bad rendering
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