| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | | | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 5 | -1/+10 | |
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| | | * | | | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 | |
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| | | * | | | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 3 | -4/+4 | |
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| | | * | | | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 11 | -194/+194 | |
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| | | * | | | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 14 | -91/+439 | |
| | | | | | | | | | | | | | | | | | | | | | store normal when baking | |||||
| | | * | | | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 11 | -20/+95 | |
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| | | * | | | Godot works on Windows again.. | reduz | 2016-12-21 | 11 | -31/+36 | |
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| | | * | | | work in progress global illumination | Juan Linietsky | 2016-12-20 | 29 | -959/+5217 | |
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| | | * | | | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 11 | -47/+731 | |
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| | | * | | | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 10 | -22/+536 | |
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| | | * | | | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 12 | -41/+517 | |
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| | | * | | | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 | |
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| | | * | | | Support for SSAO | Juan Linietsky | 2016-12-04 | 17 | -7/+927 | |
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| | | * | | | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 17 | -49/+378 | |
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| | | * | | | Merge pull request #7207 from Valentactive/gles3_shader_headers | Rémi Verschelde | 2016-11-30 | 1 | -0/+1 | |
| | | |\ \ \ | | | | | | | | | | | | | adds gles3 auto generated shader header files to ".gitignore" | |||||
| | | | * | | | adds gles3 auto generated shader header files | Michele Valente | 2016-11-30 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Just added the gles3 shader header files entry to ".gitignore" so we avoid to accidentally commit also those generated files. | |||||
| | | * | | | | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 5 | -359/+57 | |
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| | | * | | | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 21 | -81/+1284 | |
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| | | * | | | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 2 | -4/+25 | |
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| | | * | | | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 16 | -162/+726 | |
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| | | * | | | implemented immediates | Juan Linietsky | 2016-11-23 | 2 | -23/+177 | |
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| | | * | | | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 9 | -26/+185 | |
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| | | * | | | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 | |
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| | | * | | | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 17 | -2236/+13824 | |
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| | | * | | | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 14 | -152/+720 | |
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| | | * | | | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 8 | -34/+304 | |
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| | | * | | | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 12 | -105/+528 | |
| | | | | | | | | | | | | | | | | | | | | | a lot more complete and usable now. | |||||
| | | * | | | working reflection probes!! | Juan Linietsky | 2016-11-19 | 25 | -225/+2590 | |
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| | | * | | | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 15 | -525/+750 | |
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| | | * | | | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 38 | -411/+3234 | |
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| | | * | | | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 6 | -12/+501 | |
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| | | * | | | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 | |
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| | | * | | | -Many many fixes | Juan Linietsky | 2016-10-29 | 27 | -344/+1135 | |
| | | | | | | | | | | | | | | | | | | | | | -Gizmos work again | |||||
| | | * | | | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 45 | -578/+3012 | |
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| | | * | | | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 15 | -83/+860 | |
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| | | * | | | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 23 | -272/+5196 | |
| | | |/ / | | | | | | | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||||
| | | * | | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 26 | -172/+1979 | |
| | | | | | | | | | | | | | | | | | general | |||||
| | | * | | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 12 | -495/+1313 | |
| | | | | | | | | | | | | | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin | |||||
| | | * | | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 20 | -136/+340 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| | | * | | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 6 | -1186/+270 | |
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| | | * | | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 211 | -13900/+14893 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||||
| | * | | | Revert "Bindings: Fix missing default value" | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts. | |||||
| | * | | | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 2017-01-02 | 1 | -1/+0 | |
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert. | |||||
| | * | | | Revert "small improvement to y_sort: make clear which item has to be drawn ↵ | Rémi Verschelde | 2017-01-02 | 1 | -4/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert. | |||||
| | * | | | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 2017-01-02 | 5 | -9/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards. | |||||
| | * | | | Revert expression reduction from #7390 | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | Fixes #7412. | |||||
| | * | | | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde | 2017-01-02 | 2 | -0/+9 | |
| | |\ \ \ | | | | | | | | | | | Add the 'finished' signal to AnimatedSprite | |||||
| | | * | | | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2017-01-02 | 2 | -0/+9 | |
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| | * | | | | Merge pull request #7390 from bojidar-bg/gdscript-assign-error | Rémi Verschelde | 2017-01-02 | 1 | -1/+10 | |
| | |\ \ \ \ | | | | | | | | | | | | | Disallow assignment to constants and expressions | |||||
| | | * | | | | Disallow assignment to constants and expressions | Bojidar Marinov | 2016-12-29 | 1 | -1/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #6221, fixes #6824 | |||||
