| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixed mono bottom panel to select the correct file when messages are filtered
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expose Tileset TileMode to GDScript
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Fixed wave file importer's broken resampling.
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Fix is_point_in_triangle function
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Fix invalid particle movement when time_scale is zero
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For-in loop variable added to autocompletion
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Fix for #16494
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Added find & replace in files
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Add flip switch to SurfaceTool.generate_normals
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Fix Sprite3D's incorrect behavior when using AtlasTextures.
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Added GROW_DIRECTION_BOTH for controls
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grow from its center.
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add Image::bumpmap_to_normalmap conversion function
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Fix crash when click on any inspector entry that takes Resource
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The inspector will show the custom resources added via plugin
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Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
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Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
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playing speed of the animation being played.
As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.
Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
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Remove disabled shapes from physics 2D calculations
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Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
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[RFC] MultiplayerAPI refactor
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Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
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Handles all the high level networking stuff
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enhance mipmaps, non power of 2 textures
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Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
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Fix few bugs in shader definitions
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Fix converting to tileset crashes Godot if existing file is not tileset
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also make TileSetEditorPlgn tile list updates the preview modulate
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Changed debug max distance to avoid overflow
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Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
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Allows to map an action to all devices.
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This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.
This special value is invalid for a regular input, so it should be safe.
Implements #17942
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Fix all categories unfold when one key binding is changed
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