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* Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activatedIgnacio Etcheverry2018-04-091-2/+7
|\ | | | | Fixed mono bottom panel to select the correct file when messages are filtered
| * Fixed _issue_activated to take the correct issue id from the listNikodem Lokatelj2018-03-301-2/+7
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* | Merge pull request #18072 from AlexHolly/masterGeorge Marques2018-04-082-0/+7
|\ \ | | | | | | expose Tileset TileMode to GDScript
| * | expose Tileset TileMode to GDScriptAlexander Holland2018-04-082-0/+7
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* | | Merge pull request #16297 from lpn/masterJuan Linietsky2018-04-081-7/+21
|\ \ \ | | | | | | | | Fixed wave file importer's broken resampling.
| * | | Fixed wave file importer's broken resampling.L. Nikko2018-02-021-7/+21
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* | | | Merge pull request #16495 from Chaosus/is_point_in_triangle_fixJuan Linietsky2018-04-081-7/+6
|\ \ \ \ | | | | | | | | | | Fix is_point_in_triangle function
| * | | | Fix is_point_in_triangleChaosus2018-02-081-7/+6
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* | | | | Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky2018-04-081-3/+17
|\ \ \ \ \ | | | | | | | | | | | | Fix invalid particle movement when time_scale is zero
| * | | | | Fix invalid particle movement when time_scale is zeroChaosus2018-02-141-3/+17
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* | | | | Merge pull request #16556 from aragar/masterJuan Linietsky2018-04-081-3/+13
|\ \ \ \ \ | | | | | | | | | | | | For-in loop variable added to autocompletion
| * | | | | For-in loop variable added to autocompletionRado'sPC\aRaGaR2018-02-111-3/+13
| | | | | | | | | | | | | | | | | | | | | | | | Fix for #16494
* | | | | | Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky2018-04-086-68/+1155
|\ \ \ \ \ \ | | | | | | | | | | | | | | Added find & replace in files
| * | | | | | Added find & replace in filesMarc Gilleron2018-02-196-68/+1155
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* | | | | | | Merge pull request #16705 from Chaosus/generate_normals_flipJuan Linietsky2018-04-083-4/+11
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Add flip switch to SurfaceTool.generate_normals
| * | | | | | | Added flip switch to generate_normalsChaosus2018-02-193-4/+11
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* | | | | | | | Merge pull request #16707 from Web-eWorks/atlasfixesJuan Linietsky2018-04-081-9/+20
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix Sprite3D's incorrect behavior when using AtlasTextures.
| * | | | | | | | Fix Sprite3D's incorrect behavior when using AtlasTextures.Webster Sheets2018-02-151-9/+20
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* | | | | | | | Merge pull request #16574 from isaacremnant/better_grow_directionJuan Linietsky2018-04-082-15/+19
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Added GROW_DIRECTION_BOTH for controls
| * | | | | | | | Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to ↵isaacremnant2018-02-122-15/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | grow from its center.
* | | | | | | | | Merge pull request #16898 from Lerc/masterJuan Linietsky2018-04-082-0/+43
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | add Image::bumpmap_to_normalmap conversion function
| * | | | | | | | | change bumpmap_to_normalmap range from [1...255] to [0...255]Neil Graham2018-03-161-3/+3
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| * | | | | | | | | change to clang formatNeil Graham2018-02-242-20/+20
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| * | | | | | | | | add Image::bumpmap_to_normalmap conversion functionNeil Graham2018-02-212-0/+43
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* | | | | | | | | | Merge pull request #18061 from Chaosus/fixbugPoommetee Ketson2018-04-091-1/+6
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix crash when click on any inspector entry that takes Resource
| * | | | | | | | | | Fix #18058 regressionChaosus2018-04-081-1/+6
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* | | | | | | | | | Merge pull request #16995 from mrcdk/custom_resources_inspectorJuan Linietsky2018-04-084-23/+70
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | The inspector will show the custom resources added via plugin
| * | | | | | | | | | Now the inspector will show the custom resources added via pluginMrCdK2018-02-254-23/+70
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* | | | | | | | | | | Merge pull request #17123 from ↵Juan Linietsky2018-04-082-23/+54
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir Editor: update favortite_dirs after move or rename a file in filesytem_dock
| * | | | | | | | | | | update favorite_dirs list after move or rename a dirJason02142018-02-282-23/+54
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* | | | | | | | | | | | Merge pull request #17150 from robfram/check-animation-playing-backwardsJuan Linietsky2018-04-083-0/+17
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
| * | | | | | | | | | | | Added `get_playing_speed` method to AnimationPlayer, returning the actualrobfram2018-03-033-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0.
* | | | | | | | | | | | | Merge pull request #17151 from ShyRed/disabled_shapes_2dJuan Linietsky2018-04-082-4/+29
|\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove disabled shapes from physics 2D calculations
| * | | | | | | | | | | | | Remove disabled shapes from physicsShyRed2018-03-072-4/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations.
* | | | | | | | | | | | | | Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky2018-04-087-672/+896
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [RFC] MultiplayerAPI refactor
| * | | | | | | | | | | | | | Use MultiplayerAPI class for high level networkingFabio Alessandrelli2018-03-034-672/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove networking related logic from Node and SceneTree. SceneTree now simply relay all networking related stuff to MultiplayerAPI for compatibility
| * | | | | | | | | | | | | | Add new MultiplayerAPI classFabio Alessandrelli2018-03-033-0/+811
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Handles all the high level networking stuff
* | | | | | | | | | | | | | | Merge pull request #17232 from playster000/masterJuan Linietsky2018-04-081-49/+17
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | enhance mipmaps, non power of 2 textures
| * | | | | | | | | | | | | | | enhance mipmapsMavropoulos Ioannis2018-03-031-49/+17
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* | | | | | | | | | | | | | | | Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky2018-04-0811-28/+32
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Duplicate Arrays and Dictionaries when instancing scene in editor
| * | | | | | | | | | | | | | | | Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-1311-28/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
* | | | | | | | | | | | | | | | | Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky2018-04-082-6/+4
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix few bugs in shader definitions
| * | | | | | | | | | | | | | | | | Fix few bugs in shader definitionsChaosus2018-03-102-6/+4
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* | | | | | | | | | | | | | | | | | Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky2018-04-086-18/+63
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix converting to tileset crashes Godot if existing file is not tileset
| * | | | | | | | | | | | | | | | | | Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson2018-03-236-18/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also make TileSetEditorPlgn tile list updates the preview modulate
* | | | | | | | | | | | | | | | | | | Merge pull request #17594 from ivodopiviz/float-overflowJuan Linietsky2018-04-081-1/+2
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed debug max distance to avoid overflow
| * | | | | | | | | | | | | | | | | | | Changed debug max distance to avoid overflowIvan Vodopiviz2018-03-171-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835
* | | | | | | | | | | | | | | | | | | | Merge pull request #17967 from Nibodhika/all-device-modeJuan Linietsky2018-04-084-19/+47
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows to map an action to all devices.
| * | | | | | | | | | | | | | | | | | | | Allows to map an action to all devices.Nibodhika2018-04-074-19/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
* | | | | | | | | | | | | | | | | | | | | Merge pull request #17741 from Essojadojef/fix-shortcut-categoriesJuan Linietsky2018-04-081-1/+15
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix all categories unfold when one key binding is changed