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* Rename Godot-specific resource extensionsGeorge Marques2017-06-1521-31/+31
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* Merge pull request #9192 from remorse107/masterRémi Verschelde2017-06-151-8/+11
|\ | | | | Color Picker Fixed Appearance
| * Color Picker Fixed Appearanceremorse1072017-06-151-8/+11
| | | | | | | | | | | | Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
* | Merge pull request #9198 from vnen/fix-wheel-posRémi Verschelde2017-06-151-2/+2
|\ \ | | | | | | Fix MouseWheel position on Windows
| * | Fix MouseWheel position on WindowsGeorge Marques2017-06-151-2/+2
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* | Merge pull request #9140 from ageazrael/bug-fixRémi Verschelde2017-06-151-5/+5
|\ \ | | | | | | Fixed middle mouse button can't bounce in macOS
| * | Used in the macOS HiDPI options window is too smallageazrael2017-06-131-3/+3
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| * | Fixed middle mouse button can't bounce in macOSageazrael2017-06-131-2/+2
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* | | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky2017-06-153-10/+15
| | | | | | | | | | | | solution, might think about how to improve later.
* | | Remove error spam on Intel, closes #8665Juan Linietsky2017-06-152-6/+1
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* | | Merge pull request #9176 from RandomShaper/fix-touchbuttonRémi Verschelde2017-06-152-57/+47
|\ \ \ | |_|/ |/| | Fix/improve TouchScreenButton
| * | Fix/improve TouchScreenButtonPedro J. Estébanez2017-06-142-57/+47
| | | | | | | | | | | | | | | | | | | | | - Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
* | | Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-144-0/+10
|\ \ \ | | | | | | | | Add AT_LIGHT_PASS builtin to canvas shaders
| * | | Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-153-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
| * | | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez2017-06-091-0/+1
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* | | | Merge pull request #9102 from Faless/debugger_listen_show_errorRémi Verschelde2017-06-155-10/+16
|\ \ \ \ | | | | | | | | | | Editor now shows error when debug port is in use
| * | | | Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli2017-06-104-8/+11
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| * | | | Editor now shows error when debug port is in useFabio Alessandrelli2017-06-101-2/+5
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* | | | Fix _draw_polygon colors and uvsJuan Linietsky2017-06-141-3/+3
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* | | | get rid of button arrayJuan Linietsky2017-06-145-681/+1
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* | | | Merge pull request #9157 from capnm/fix-https-requestRémi Verschelde2017-06-141-2/+12
|\ \ \ \ | | | | | | | | | | Don't append standard ports to the request header.
| * | | | Don't append standard ports to the request header.Martin Capitanio2017-06-131-2/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146
* | | | | Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde2017-06-1410-4/+111
|\ \ \ \ \ | | | | | | | | | | | | Add ability to use custom script templates.
| * | | | | Add ability to use custom script templates.Andreas Haas2017-06-1310-4/+111
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* | | | | Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde2017-06-148-85/+85
|\ \ \ \ \ | | | | | | | | | | | | renamed occurances of ColorRamp with Gradient
| * | | | | renamed occurances of ColorRamp with GradientKarroffel2017-06-148-85/+85
| |/ / / / | | | | | | | | | | | | | | | ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
* | | | | Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde2017-06-1430-220/+220
|\ \ \ \ \ | | | | | | | | | | | | Refactor layer_mask to collision_layer
| * | | | | Refactor layer_mask to collision_layerPoommetee Ketson2017-06-1430-220/+220
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* | | | | | Merge pull request #9174 from volzhs/file-mode-toggleRémi Verschelde2017-06-141-0/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | Make toggle between thumbnail and list for file dialog on editor
| * | | | | | Make toggle between thumbnail and list for file dialog on editorvolzhs2017-06-141-0/+5
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* | | | | | | Merge pull request #9175 from bd339/iss9156Rémi Verschelde2017-06-141-10/+10
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Correct Image::blit_rect
| * | | | | | | Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse2017-06-141-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2.
* | | | | | | | Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky2017-06-1410-169/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sensible.
* | | | | | | | glad: Sync with upstream 0.1.14a0Rémi Verschelde2017-06-143-95/+96
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* | | | | | | | Merge pull request #9155 from kubecz3k/check-process-typeRémi Verschelde2017-06-142-0/+8
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Ability to check if we are in fixed thread, solves: #3698
| * | | | | | | | Fixed thread check, solves: #3698kubeczek2017-06-132-0/+8
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* | | | | | | | Merge pull request #9173 from StraToN/signal-descriptionsRémi Verschelde2017-06-142-0/+12
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | | | | | | | | | | | | | | | | | [master] Add Signals descriptions when they exist. [ci skip]
| * | | | | | | Add Signals descriptions when they exist.Julian Murgia2017-06-142-0/+12
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* | | | | | | Merge pull request #9162 from Zylann/fix_line2d_mathRémi Verschelde2017-06-141-3/+3
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Fixed broken Line2D
| * | | | | | Fixed broken Line2D due to math changes in ↵Marc Gilleron2017-06-141-3/+3
|/ / / / / / | | | | | | | | | | | | | | | | | | f271591ac22bd07e1b2316448dd6e9af879c218f
* | | | | | Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-1361-2765/+12981
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Add ETC1/ETC2 compression support though etc2comp.
| * | | | | Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-3161-2765/+12981
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
* | | | | | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-1312-11/+49
| |/ / / / |/| | | | | | | | | | | | | | -Ability to smooth out 2D shadow filters
* | | | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-134-15/+16
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* | | | | Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky2017-06-121-1/+1
| | | | | | | | | | | | | | | | | | | | closes #8813
* | | | | Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky2017-06-121-0/+1
|\ \ \ \ \ | |_|_|_|/ |/| | | | add index to particles glsl
| * | | | add index to particles glslPanPan2017-05-191-0/+1
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* | | | | Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky2017-06-121-1/+1
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* | | | | Fix empty shader related crash, closes #8314Juan Linietsky2017-06-123-2/+8
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* | | | | Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-122-96/+60
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