| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 1978 | -30597/+187787 |
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| | * | Bump version to 3.0-alpha | Rémi Verschelde | 2017-01-02 | 1 | -2/+2 |
| | * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 287 | -17251/+58828 |
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| | | * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 |
| | | * | Add a metallic mode | Juan Linietsky | 2017-01-02 | 2 | -5/+82 |
| | | * | WIP particle system | Juan Linietsky | 2017-01-01 | 22 | -151/+664 |
| | | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 11 | -25/+141 |
| | | * | begin work on new particle system | reduz | 2016-12-30 | 13 | -59/+832 |
| | | * | now it really works on window for real | reduz | 2016-12-25 | 3 | -4/+45 |
| | | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 8 | -16/+40 |
| | | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 5 | -1/+10 |
| | | * | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 |
| | | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 3 | -4/+4 |
| | | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 11 | -194/+194 |
| | | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 14 | -91/+439 |
| | | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 11 | -20/+95 |
| | | * | Godot works on Windows again.. | reduz | 2016-12-21 | 11 | -31/+36 |
| | | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 29 | -959/+5217 |
| | | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 11 | -47/+731 |
| | | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 10 | -22/+536 |
| | | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 12 | -41/+517 |
| | | * | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 |
| | | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 17 | -7/+927 |
| | | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 17 | -49/+378 |
| | | * | Merge pull request #7207 from Valentactive/gles3_shader_headers | Rémi Verschelde | 2016-11-30 | 1 | -0/+1 |
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| | | | * | adds gles3 auto generated shader header files | Michele Valente | 2016-11-30 | 1 | -0/+1 |
| | | * | | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 5 | -359/+57 |
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| | | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 21 | -81/+1284 |
| | | * | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 2 | -4/+25 |
| | | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 16 | -162/+726 |
| | | * | implemented immediates | Juan Linietsky | 2016-11-23 | 2 | -23/+177 |
| | | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 9 | -26/+185 |
| | | * | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 |
| | | * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 17 | -2236/+13824 |
| | | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 14 | -152/+720 |
| | | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 8 | -34/+304 |
| | | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 12 | -105/+528 |
| | | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 25 | -225/+2590 |
| | | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 15 | -525/+750 |
| | | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 38 | -411/+3234 |
| | | * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 6 | -12/+501 |
| | | * | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 |
| | | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 27 | -344/+1135 |
| | | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 45 | -578/+3012 |
| | | * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 15 | -83/+860 |
| | | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 23 | -272/+5196 |
| | | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 26 | -172/+1979 |
| | | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 12 | -495/+1313 |
| | | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 20 | -136/+340 |
| | | * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 6 | -1186/+270 |