| Commit message (Collapse) | Author | Age | Files | Lines |
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Crazy-P/Resolves-Freeze-on-change-reflection-probe
Resolves editor freezes on change of reflection probe
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Fixes https://github.com/godotengine/godot/issues/18052
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Crazy-P/Resolves-crash-on-shape2D-culling-for-empty-Concave-shapes
Resolves crash on shape2D culling for empty Concave shapes
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Fixes https://github.com/godotengine/godot/issues/17789
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Fix binding of ViewportTexture to Sky
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In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
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blit and blend fix when dst<Vector2
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Fix vector reduction in shader language
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
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scene->instance()
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Added partial texture update to VisualServer
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ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
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Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.
Replaced pointers with references where appropriate.
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Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
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Added "play_backwards" to the list o functions to autocomplete
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add Point2 helper for Image.get_pixel and Image.set_pixel
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image-point2-helper
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Adjust default editor dialog window sizes
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Update GLAD to 0.1.20a0
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Fix 2d editor
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Fix script editor CTRL+CLICK on singleton functions
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Added EditorPlugin 'resource_saved' signal
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fix : code editor's text size should change at least one each time when you try to change it using shortcuts
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how you setting your display scale
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RichTextLabel, doc: Added new method to get total content height
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Fix clone down newline bug
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Previously cloning down at the end of a script was broken if there was
not an additional empty line.
This fix ensures there is an empty line before attempting to clone
downwards.
Fixes #18206, cheers!
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Add no-blend canvas item render_mode
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Added option to viewport to keep linear color
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Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
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Remove commented out code in methods.py
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