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* Add EditorNode::set_visible_editor()Pedro J. Estébanez2017-01-161-0/+1
* Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli2017-01-124-10/+12
* Detect bits when building with MinGWIgnacio Etcheverry2017-01-121-1/+1
* Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde2017-01-121-1/+13
* opus: Update to upstream opusfile 0.8Rémi Verschelde2017-01-125-72/+111
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-127-16/+9
* x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde2017-01-121-2/+13
* i18n: Add support for Scots (sco) languageRémi Verschelde2017-01-121-0/+1
* Move core engine tests to mainRémi Verschelde2017-01-1239-8/+4
* exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDBkarroffel2017-01-122-0/+16
* opus: Update to upstream libopus 1.1.3Rémi Verschelde2017-01-1210-77/+238
* zlib: Update to upstream 1.2.10Rémi Verschelde2017-01-1222-758/+3406
* libpng: Update to upstream 1.6.28Rémi Verschelde2017-01-127-58/+46
* Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-124-126/+140
* Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...Bruno Ortiz2017-01-121-16/+6
* Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz2017-01-123-0/+14
* Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-122-0/+9
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121329-1335/+1363
* TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-121-3/+3
* Added option to toggle bucket fill previewMarc Gilleron2017-01-121-2/+3
* Added bucket fill previewMarc Gilleron2017-01-122-8/+87
* Update DebugMesh when NavMesh changesktksgit2017-01-121-0/+5
* Disallow assignment to expressionsBojidar Marinov2017-01-121-0/+9
* Properly localize absolute path.Fabio Alessandrelli2017-01-121-1/+2
* Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov2017-01-121-0/+3
* Show visual notice for visibility on Scene Dockvolzhs2017-01-124-3/+28
* Able to change visibility when ancestor node is hiddenvolzhs2017-01-122-20/+2
* Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs2017-01-121-6/+14
* fix ColorPicker not correctly updating after pasting hex html colorchanon2017-01-121-1/+1
* Add new option to always open output on playGuilherme Felipe2017-01-121-0/+3
* Fix visibility of bottom panel when start playingGuilherme Felipe2017-01-122-14/+2
* Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2017-01-122-0/+7
* Update libwebp to 0.5.2volzhs2017-01-1228-230/+311
* PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2017-01-124-4/+50
* Fix issue #7331REBELLIOUSX\Rebel_X2017-01-121-1/+1
* Fix duplicated string on RichTextLabel if starts with '\n'volzhs2017-01-121-1/+2
* Allows to start the scene with custom arguments within the editorbebae2017-01-122-12/+9
* Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov2017-01-121-2/+0
* Register SpatialGizmo as a scene typeIgnacio Etcheverry2017-01-121-0/+1
* Fix search to find "whole" words at end of lineJohnson Earls2017-01-121-1/+1
* doc improvement for get_colliding_bodies() methodsJerome670002017-01-121-2/+2
* Add named colors to GDScript/core.Bojidar Marinov2017-01-125-1/+210
* Fix #7303, Quad node mesh data leakBojidar Marinov2017-01-122-0/+5
* fix for crash when no ALSA or Pulse installed on linuxGustav Lund2017-01-122-0/+7
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2017-01-122-2/+2
* small improvement to y_sort: make clear which item has to be drawn first when...Patrick Reh2017-01-121-1/+4
* TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas2017-01-121-2/+2
* Curve2D/3D: Add clear_points method.Andreas Haas2017-01-122-0/+21
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2017-01-121-1/+1
* Fix crash on project importing by dragging a folder.Andreas Haas2017-01-121-1/+1