index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add EditorNode::set_visible_editor()
Pedro J. Estébanez
2017-01-16
1
-0
/
+1
*
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-12
4
-10
/
+12
*
Detect bits when building with MinGW
Ignacio Etcheverry
2017-01-12
1
-1
/
+1
*
Windows: Workaround missing includes in MinGW-w64 < 4
Rémi Verschelde
2017-01-12
1
-1
/
+13
*
opus: Update to upstream opusfile 0.8
Rémi Verschelde
2017-01-12
5
-72
/
+111
*
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-12
7
-16
/
+9
*
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Rémi Verschelde
2017-01-12
1
-2
/
+13
*
i18n: Add support for Scots (sco) language
Rémi Verschelde
2017-01-12
1
-0
/
+1
*
Move core engine tests to main
Rémi Verschelde
2017-01-12
39
-8
/
+4
*
exposed OS.set_exit_code and OS.get_exit_code to ObjectTypeDB
karroffel
2017-01-12
2
-0
/
+16
*
opus: Update to upstream libopus 1.1.3
Rémi Verschelde
2017-01-12
10
-77
/
+238
*
zlib: Update to upstream 1.2.10
Rémi Verschelde
2017-01-12
22
-758
/
+3406
*
libpng: Update to upstream 1.6.28
Rémi Verschelde
2017-01-12
7
-58
/
+46
*
Fix for the huge audio latency of the SamplePlayer (>200 ms)
lonesurvivor
2017-01-12
4
-126
/
+140
*
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...
Bruno Ortiz
2017-01-12
1
-16
/
+6
*
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
2017-01-12
3
-0
/
+14
*
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-12
2
-0
/
+9
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
1329
-1335
/
+1363
*
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2017-01-12
1
-3
/
+3
*
Added option to toggle bucket fill preview
Marc Gilleron
2017-01-12
1
-2
/
+3
*
Added bucket fill preview
Marc Gilleron
2017-01-12
2
-8
/
+87
*
Update DebugMesh when NavMesh changes
ktksgit
2017-01-12
1
-0
/
+5
*
Disallow assignment to expressions
Bojidar Marinov
2017-01-12
1
-0
/
+9
*
Properly localize absolute path.
Fabio Alessandrelli
2017-01-12
1
-1
/
+2
*
Fix #7098 by not accepting right clicks while dragging the range
Bojidar Marinov
2017-01-12
1
-0
/
+3
*
Show visual notice for visibility on Scene Dock
volzhs
2017-01-12
4
-3
/
+28
*
Able to change visibility when ancestor node is hidden
volzhs
2017-01-12
2
-20
/
+2
*
Scroll horizontally with mouse wheel when horizontal enabled only
volzhs
2017-01-12
1
-6
/
+14
*
fix ColorPicker not correctly updating after pasting hex html color
chanon
2017-01-12
1
-1
/
+1
*
Add new option to always open output on play
Guilherme Felipe
2017-01-12
1
-0
/
+3
*
Fix visibility of bottom panel when start playing
Guilherme Felipe
2017-01-12
2
-14
/
+2
*
Expose set_bone_name and get_bone_name to GDscript
Elia Argentieri
2017-01-12
2
-0
/
+7
*
Update libwebp to 0.5.2
volzhs
2017-01-12
28
-230
/
+311
*
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2017-01-12
4
-4
/
+50
*
Fix issue #7331
REBELLIOUSX\Rebel_X
2017-01-12
1
-1
/
+1
*
Fix duplicated string on RichTextLabel if starts with '\n'
volzhs
2017-01-12
1
-1
/
+2
*
Allows to start the scene with custom arguments within the editor
bebae
2017-01-12
2
-12
/
+9
*
Remove extraneous line in .po reader, which caused it to disregard first line
Bojidar Marinov
2017-01-12
1
-2
/
+0
*
Register SpatialGizmo as a scene type
Ignacio Etcheverry
2017-01-12
1
-0
/
+1
*
Fix search to find "whole" words at end of line
Johnson Earls
2017-01-12
1
-1
/
+1
*
doc improvement for get_colliding_bodies() methods
Jerome67000
2017-01-12
1
-2
/
+2
*
Add named colors to GDScript/core.
Bojidar Marinov
2017-01-12
5
-1
/
+210
*
Fix #7303, Quad node mesh data leak
Bojidar Marinov
2017-01-12
2
-0
/
+5
*
fix for crash when no ALSA or Pulse installed on linux
Gustav Lund
2017-01-12
2
-0
/
+7
*
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2017-01-12
2
-2
/
+2
*
small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2017-01-12
1
-1
/
+4
*
TextureRegionEditor: Fix mouse wheel scroll speed.
Andreas Haas
2017-01-12
1
-2
/
+2
*
Curve2D/3D: Add clear_points method.
Andreas Haas
2017-01-12
2
-0
/
+21
*
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2017-01-12
1
-1
/
+1
*
Fix crash on project importing by dragging a folder.
Andreas Haas
2017-01-12
1
-1
/
+1
[next]