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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Move documentation python tools to doc/tools folder
Rémi Verschelde
2015-12-12
11
-13627
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+1
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Drop MSVC 12.0-specific build batch script
Rémi Verschelde
2015-12-12
1
-1
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+0
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Move doxygen config to doc folder
Rémi Verschelde
2015-12-12
2
-3
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+3
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Remove outdated documentation
Rémi Verschelde
2015-12-12
45
-26907
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+3
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-force exporting of original script exported variables on overriden scripts
Juan Linietsky
2015-12-12
1
-0
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+13
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better support for broken collada, fixes #2959
Juan Linietsky
2015-12-12
1
-1
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+5
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added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
6
-15
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+73
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-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-12
5
-11
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+16
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ability to set occluder mask in tilemap, fixes #3025
Juan Linietsky
2015-12-12
2
-0
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+32
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fix broken merge
Juan Linietsky
2015-12-12
2
-15
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+0
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
3
-6
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+19
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Merge pull request #3043 from TheHX/pr-script-debugger
Rémi Verschelde
2015-12-12
3
-13
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+20
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Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-12-12
3
-13
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+20
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-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
4
-14
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+33
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added proper functions to ColorRamp, fixes #3034
Juan Linietsky
2015-12-12
2
-0
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+37
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-make smoothing respect camera limits, fixes #3037
Juan Linietsky
2015-12-12
2
-4
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+41
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make popup emit index when id is not defined
Juan Linietsky
2015-12-12
3
-12
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+12
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add pop_back/pop_front/push_back/push_front to array, to make it according to...
Juan Linietsky
2015-12-12
3
-1
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+29
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
2
-3
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+3
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Merge pull request #590 from marynate/PR-fix-ios-release-event
punto-
2015-12-11
1
-2
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+2
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Fixed ios release event not been dispatched when app entering background (onl...
marynate
2014-07-13
1
-2
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+2
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Merge pull request #3039 from TheHX/pr-in-operator
Rémi Verschelde
2015-12-11
1
-1
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+1
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Fix "in" operator, make it use evaluate() instead of operator==
Franklin Sobrinho
2015-12-11
1
-1
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+1
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-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-12-12
3
-6
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+29
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-11
11
-107
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+256
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remove editor driver split
Juan Linietsky
2015-12-11
1
-30
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+33
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Merge pull request #3038 from TheHX/pr-script-signal
Rémi Verschelde
2015-12-11
1
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+4
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Fix error message when using is_connected with a script signal
Franklin Sobrinho
2015-12-11
1
-0
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+4
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Merge pull request #2306 from dbsGen/patch-1
Rémi Verschelde
2015-12-10
1
-0
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+2
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Fixed the mouse position for control when it is in a canvas_layer.
Gen
2015-07-27
1
-0
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+2
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Merge pull request #3019 from neikeq/spinbox_timer
Rémi Verschelde
2015-12-10
4
-2
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+102
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Spinbox: increase/decrease with mouse held
neikeq
2015-12-10
4
-2
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+102
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Merge pull request #2883 from TheHX/mesh_editor_plugin
Rémi Verschelde
2015-12-10
2
-72
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+75
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Add StaticBody collision generation for all selected MeshInstance nodes
Franklin Sobrinho
2015-11-22
2
-72
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+75
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Merge pull request #3029 from neikeq/textedit_select_imp
Rémi Verschelde
2015-12-10
2
-3
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+40
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TextEdit: Scroll while selecting with mouse idle
neikeq
2015-12-09
2
-3
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+40
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-remove (can be added back in editor settings) icons from property editor
Juan Linietsky
2015-12-11
3
-26
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+55
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added fallbacks proprty to fonts
Juan Linietsky
2015-12-10
2
-23
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+32
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Merge pull request #3028 from TheHX/pr-tscn-format
Rémi Verschelde
2015-12-09
1
-0
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+4
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Fix tscn format not being recongnized by EditorFileSystem
Franklin Sobrinho
2015-12-09
1
-0
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+4
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Merge pull request #3027 from TheHX/pr-project-manager-font
Rémi Verschelde
2015-12-09
1
-4
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+13
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Fix project manager not picking custom font
Franklin Sobrinho
2015-12-09
1
-4
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+13
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Merge pull request #3026 from est31/fix_win_build
Rémi Verschelde
2015-12-09
1
-5
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+7
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Fix windows build
est31
2015-12-09
1
-5
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+7
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-09
210
-9757
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+4197
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Merge pull request #2853 from akien-mga/pr-demos-code-formatting
Rémi Verschelde
2015-12-09
208
-9692
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+4087
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Use get_current_scene() instead of hack
Rémi Verschelde
2015-12-09
1
-6
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+2
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Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Rémi Verschelde
2015-12-09
4
-0
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+0
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Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
39
-39
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+0
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Improve code formatting
Rémi Verschelde
2015-12-09
40
-1100
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+840
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