| Commit message (Collapse) | Author | Age | Files | Lines |
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removed multiscript
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removes MultiScript which was re-added in #8502 (aka 4c14700).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
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Add error printing functions to GDNative
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Add some 🔥 to appease @reduz. Fixes #8692.
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lock its own thread.
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Improved freelook
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
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RayCast2D: fix detached arrow tip
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Spatial Editor: Mouse warping for orbit & freelook modes.
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Reworked look and feel of Add Script Dialog also some bug fixes
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Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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Workaround until #8624 is fixed.
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Also fix typo on the main editor confirmation prompt
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Fix bug in pause mode propagation
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Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.
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Better explain out of memory error in message queue
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Also effectively saves one unnecessary call when everything is fine.
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Fix UDP::wait() deadlock
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Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
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Fix infinite loop in DirAccessPack::get_current_dir()
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HTML5: Cursor style control
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Added 3D freelook navigation mode
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
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Make script debugger display all kinds of objects
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support obj with negative indices
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Separate distraction mode for scene & script editor
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LineEdit: fix placeholder text affected by secret
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Use correct mode for DXT1 textures.
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libsquish, which is used to generate all S3TC textures, works only with RGBA textures.
Fixes #8550.
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Make property editor display dictionaries (read only)
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Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915.
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Scene importer: add -rigidonly flag for empties [master]
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