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* Merge pull request #636 from Drachenfels/upgrade-to-documentationJuan Linietsky2014-09-171-1/+15
|\ | | | | Small improvement to documentation
| * - fix for typo and clarification to documentationDrachenfels2014-08-211-1/+15
| | | | | | | | | | | | Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers.
* | Merge pull request #637 from Drachenfels/dmasterJuan Linietsky2014-09-171-12/+16
|\ \ | | | | | | Fixed copy process of stream of bytes for HttpClient.
| * | Fixed copy process of stream of bytes for HttpClient.Drachenfels2014-08-211-12/+16
| |/ | | | | | | | | | | | | | | ===================================================== Previously if request was not chunked and longer than arbitrary chunk of 4096 bytes, rest was truncated. With this commit, we will copy everything we have in the memmory.
* | Merge pull request #639 from adolson/disable-auto-switch-resource-tabJuan Linietsky2014-09-171-1/+0
|\ \ | | | | | | Usability: don't switch to resource tab when switching to script tab
| * | don't switch to resource tab when switching to script tabDana Olson2014-08-221-1/+0
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* | Merge pull request #641 from adolson/default-project-dirJuan Linietsky2014-09-173-1/+8
|\ \ | | | | | | added settings for default project & export dirs
| * | added settings for default project & export dirsDana Olson2014-08-243-1/+8
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* | Merge pull request #642 from adolson/x11-fullscreen-borderlessJuan Linietsky2014-09-173-12/+58
|\ \ | | | | | | thanks enormously, this is fantastic!
| * | re-added old method for openbox/lxde (possibly others)Dana Olson2014-09-162-0/+22
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| * | cleanupDana Olson2014-09-162-12/+3
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| * | removed old methodDana Olson2014-09-161-15/+0
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| * | fullscreen fix on ubuntuDana Olson2014-09-161-2/+19
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| * | Merge branch 'master' into x11-fullscreen-borderlessDana Olson2014-09-150-0/+0
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| * | | 3D Physics Rework, Other StuffJuan Linietsky2014-09-15217-8142/+81473
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
| * | | 3D Physics and Other StuffJuan Linietsky2014-09-1582-848/+5153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
| * | | borderless fullscreen window support for x11Dana Olson2014-08-253-11/+42
| | |/ | |/| | | | | | | move disable resize x11 code from context_gl to os_x11
* | | Merge pull request #643 from adolson/custom-export-binary-path-fixJuan Linietsky2014-09-175-13/+13
|\ \ \ | | | | | | | | oh thanks!
| * | | fix custom export packages for PCDana Olson2014-08-255-13/+13
| |/ / | | | | | | | | | also allow custom templates to reside outside of res:// for all platforms
* | | Merge pull request #658 from TheoXD/_windows_openssl2_fixJuan Linietsky2014-09-172-1/+6
|\ \ \ | | | | | | | | Someone fixed compiling issue on Win
| * | | Someone fixed compiling issue on WinTheo Hallenius2014-08-272-1/+6
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* | | Merge pull request #661 from adolson/add-tab-bindingJuan Linietsky2014-09-172-4/+5
|\ \ \ | | | | | | | | couple tab and tab container fixes
| * | | was fetching incorrect meta data for tab titlesDana Olson2014-08-281-3/+3
| | | | | | | | | | | | | | | | closes #650
| * | | add/fix GDScript bindings for add_tab/remove_tabDana Olson2014-08-281-1/+2
| |/ / | | | | | | | | | closes #651
* | | Merge pull request #690 from Marqin/masterJuan Linietsky2014-09-1723-27/+27
|\ \ \ | | | | | | | | [BUILD] fix include paths in webp
| * | | fix include paths in webpMarqin2014-09-1423-27/+27
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* | | | Merge pull request #680 from Qwertie-/Quick-fixJuan Linietsky2014-09-173-22/+21
|\ \ \ \ | | | | | | | | | | Fixed typo and standardised spacing
| * | | | Fixed comments in kinematic_char demoLuke Picciau2014-09-062-16/+15
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| * | | | Fixed typo and standardised spacingLuke Picciau2014-09-051-6/+6
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* | | | CollisionPolygon (3D)Juan Linietsky2014-09-1616-69/+1114
| | | | | | | | | | | | | | | | Workaround for round() on PC.
* | | | Camera FixesJuan Linietsky2014-09-156-41/+106
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
* | | 3D Physics Rework, Other StuffJuan Linietsky2014-09-15217-8142/+81473
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* / 3D Physics and Other StuffJuan Linietsky2014-09-0282-848/+5153
|/ | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* -Fixed pull request overwrite by mistakeJuan Linietsky2014-08-141-2/+4
| | | | -Forgot to mention that lightmap baking to texture was implemented in latest push.
* Little BitsJuan Linietsky2014-08-1456-1755/+3941
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Merge pull request #594 from marynate/PR-fix-rdebug-crashreduz2014-08-141-1/+1
|\ | | | | Fixed failed to connect to remote debugger with -rdebug will crash engine
| * Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate2014-07-151-1/+1
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* | Merge pull request #595 from marynate/PR-fix-view-gridreduz2014-08-141-2/+8
|\ \ | | | | | | Fixed #470 View grid toggle in 3d not working
| * | Make sure View Grid state saved with scene statemarynate2014-07-151-2/+1
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| * | Fixed #470 View grid toggle in 3d not workingmarynate2014-07-151-0/+7
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* | Merge pull request #608 from TheoXD/timeseek_node_seekreduz2014-08-141-2/+3
|\ \ | | | | | | Timeseek works like this
| * | Timeseek works like thisTheo Hallenius2014-07-071-2/+3
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* | Merge pull request #613 from adolson/joystick-demoreduz2014-08-144-0/+50
|\ \ | | | | | | added joysticks demo
| * | added joysticks demoDana Olson2014-08-064-0/+50
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* | | Merge pull request #617 from adolson/md5-bindingreduz2014-08-141-0/+2
|\ \ \ | | | | | | | | added String.md5_text() binding
| * | | added String.md5_text() bindingDana Olson2014-08-131-0/+2
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* | | Merge pull request #618 from siriustnt/bug_fixreduz2014-08-141-2/+2
|\ \ \ | |/ / |/| | ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
| * | ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt2014-08-131-2/+2
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* | Fixes from ArielJuan Linietsky2014-08-014-8/+13
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* | Small Issues & MaintenanceJuan Linietsky2014-08-011323-39714/+11550
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes