| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky | 2017-07-16 | 4 | -6/+37 |
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| * | Merge pull request #9665 from devnexen/get_executable_path_fix | Rémi Verschelde | 2017-07-16 | 1 | -2/+2 |
| |\ | | | | | get_executable_path slight change to make it work under OpenBSD | ||||
| | * | get_executable_path slight change to make it work under OpenBSD | David Carlier | 2017-07-16 | 1 | -2/+2 |
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| * | | Bindings: Fix Object::get_meta return type. | Andreas Haas | 2017-07-16 | 1 | -1/+1 |
| |/ | | | | The method was shown as void in the docs. | ||||
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 12 | -18/+105 |
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| * | Fix to make voxel cone tracing work properly again | Juan Linietsky | 2017-07-15 | 1 | -1/+1 |
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| * | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 8 | -32/+74 |
| | | | | | -Fix for positional sound corruption to avoid making people deaf. | ||||
| * | Merge pull request #9660 from sheepandshepherd/dictionary_next | Thomas Herzog | 2017-07-15 | 2 | -1/+9 |
| |\ | | | | | Expose Dictionary::next to GDNative | ||||
| | * | Expose Dictionary::next to GDNative | sheepandshepherd | 2017-07-15 | 2 | -1/+9 |
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| * | Merge pull request #9658 from dumitru-stama/docfix_twostep | Rémi Verschelde | 2017-07-15 | 1 | -208/+541 |
| |\ | | | | | | | | | Docfix twostep [ci skip] | ||||
| | * | Added documentation for blit_rect_mask | dumitru-stama | 2017-07-15 | 1 | -0/+1 |
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| | * | sync doc template | dumitru-stama | 2017-07-15 | 1 | -208/+540 |
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| * | Script editor usability fixes | Juan Linietsky | 2017-07-15 | 2 | -8/+12 |
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| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 64 | -2394/+3731 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 4 | -14/+14 |
| | | | | | Looks like @reduz really does not like that word. | ||||
| * | libpng: Update to upstream version 1.6.30 | Rémi Verschelde | 2017-07-14 | 11 | -67/+123 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-07-14 | 1 | -1078/+1730 |
| | | | | | | Some descriptions were lost for refactored APIs, but they cannot be matched 1:1 with the new ones, so will need to be rewritten anyway. | ||||
| * | Merge pull request #9619 from marcelofg55/master | Rémi Verschelde | 2017-07-13 | 1 | -0/+27 |
| |\ | | | | | Fix fullscreen on X11 for non-resizable windows | ||||
| | * | Fix fullscreen on X11 for non-resizable windows | Marcelo Fernandez | 2017-07-13 | 1 | -0/+27 |
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| * | | Merge pull request #9627 from Noshyaar/dialog | Rémi Verschelde | 2017-07-13 | 1 | -0/+3 |
| |\ \ | | | | | | | AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized | ||||
| | * | | AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized | Poommetee Ketson | 2017-07-13 | 1 | -0/+3 |
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| * | | | Merge pull request #9626 from Noshyaar/label | Rémi Verschelde | 2017-07-13 | 1 | -2/+2 |
| |\ \ \ | | | | | | | | | Control: save SIZE_FILL size flag property | ||||
| | * | | | Control: save SIZE_FILL size flag property | Poommetee Ketson | 2017-07-13 | 1 | -2/+2 |
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| * | | | Merge pull request #9622 from Hinsbart/default_templates | Rémi Verschelde | 2017-07-13 | 1 | -0/+15 |
| |\ \ \ | | | | | | | | | Add default GDScript templates. | ||||
| | * | | | Add default GDScript templates. | Andreas Haas | 2017-07-12 | 1 | -0/+15 |
| | | |/ | |/| | | | | | | | | | | Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these. | ||||
| * | | | Merge pull request #9621 from djrm/Icons | Rémi Verschelde | 2017-07-13 | 182 | -3233/+2155 |
| |\ \ \ | | | | | | | | | Added some missing icons, fixed search button as zoom in some ui elem… | ||||
| | * | | | Added some missing icons, fixed some ui icons | Daniel J. Ramirez | 2017-07-12 | 182 | -3233/+2155 |
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| * | | | | Merge pull request #9620 from Noshyaar/ehb | Rémi Verschelde | 2017-07-13 | 1 | -2/+3 |
| |\ \ \ \ | | | | | | | | | | | EditorHelpBit: fix stylebox error of some instances | ||||
| | * | | | | EditorHelpBit: fix stylebox error of some instances | Poommetee Ketson | 2017-07-13 | 1 | -2/+3 |
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| * | | | | Merge pull request #9617 from Noshyaar/xlate | Rémi Verschelde | 2017-07-13 | 1 | -6/+15 |
| |\ \ \ \ | | | | | | | | | | | Ignore fuzzy translations | ||||
| | * | | | | Ignore fuzzy translations | Poommetee Ketson | 2017-07-12 | 1 | -6/+15 |
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| * | | | | Merge pull request #9613 from vnen/uwp-exporter | Rémi Verschelde | 2017-07-13 | 2 | -1578/+558 |
| |\ \ \ \ | |_|_|/ |/| | | | Bring back the UWP exporter | ||||
| | * | | | Bring back the UWP exporter | George Marques | 2017-07-12 | 2 | -1578/+558 |
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| * | | | Merge pull request #9611 from Corruptinator/master | Rémi Verschelde | 2017-07-12 | 1 | -0/+1 |
| |\ \ \ | |/ / |/| | | OUYA Controller GUID and button mapping for Godot 3.0 (Android) | ||||
| | * | | OUYA Controller for Version 3.0 input_default.cpp | Corruptinator | 2017-07-11 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well. | ||||
| * | | | UWP: Fix problem with Cert Kit validation | George Marques | 2017-07-12 | 1 | -2/+1 |
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| * | | | Merge pull request #9553 from timoschwarzer/master-scons-human-friendly-output | Rémi Verschelde | 2017-07-11 | 3 | -4/+48 |
| |\ \ \ | |_|/ |/| | | [3.0] Add options for more human-friendly build output | ||||
| | * | | Add options for more human-friendly build output | Timo Schwarzer | 2017-07-11 | 3 | -4/+48 |
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| * | | Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor | Rémi Verschelde | 2017-07-11 | 7 | -14/+39 |
| |\ \ | | | | | | | IME window follow the input cursor. | ||||
| | * | | IME window follow the input cursor. | geequlim | 2017-07-11 | 7 | -14/+39 |
| | |/ | | | | | | | | | Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | ||||
| * | | Merge pull request #9607 from Noshyaar/astar | Rémi Verschelde | 2017-07-11 | 2 | -0/+8 |
| |\ \ | | | | | | | AStar: add bool has_point(id) | ||||
| | * | | AStar: add bool has_point(id) | Poommetee Ketson | 2017-07-11 | 2 | -0/+8 |
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| * | | Merge pull request #9602 from ducdetronquito/master | Rémi Verschelde | 2017-07-11 | 8 | -11/+11 |
| |\ \ | | | | | | | [#7212] Fixed missing 'Variant' return values in documentation. | ||||
| | * | | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | 2017-07-11 | 8 | -11/+11 |
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| * | | Merge pull request #9566 from kubecz3k/tool-open-scn | Rémi Verschelde | 2017-07-11 | 3 | -0/+38 |
| |\ \ | | | | | | | EditorPlugin ability to open and reload scenes from scn filepath | ||||
| | * | | EditorPlugin ability to open and reload scns from filepath | Jakub Grzesik | 2017-07-11 | 3 | -0/+38 |
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| * | | | Merge pull request #9589 from Noshyaar/ref | Rémi Verschelde | 2017-07-11 | 3 | -1/+23 |
| |\ \ \ | | | | | | | | | Include Git hash in the engine | ||||
| | * | | | Include Git hash in the engine | Poommetee Ketson | 2017-07-11 | 3 | -1/+23 |
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| * | | | | Merge pull request #9604 from godotengine/revert-9014-improve-mem-stats | Juan Linietsky | 2017-07-11 | 4 | -122/+51 |
| |\ \ \ \ | | | | | | | | | | | Revert "Improve reliability of memory stats" | ||||
| | * | | | | Revert "Improve reliability of memory stats" | Rémi Verschelde | 2017-07-11 | 4 | -122/+51 |
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