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Fix possible memory leak for Android and update gradle
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/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing to .getApplicationContext() [WifiManagerLeak]
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
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Explanation for issues of type "WifiManagerLeak":
On versions prior to Android N (24), initializing the WifiManager via
Context#getSystemService can cause a memory leak if the context is not the
application context. Change context.getSystemService(...) to
context.getApplicationContext().getSystemService(...).
1 errors, 0 warnings
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[GDNative] added varcall and print
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removed multiscript
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removes MultiScript which was re-added in #8502 (aka 4c14700).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
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Add error printing functions to GDNative
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Add some 🔥 to appease @reduz. Fixes #8692.
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lock its own thread.
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Improved freelook
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
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RayCast2D: fix detached arrow tip
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Spatial Editor: Mouse warping for orbit & freelook modes.
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Reworked look and feel of Add Script Dialog also some bug fixes
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Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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Workaround until #8624 is fixed.
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Also fix typo on the main editor confirmation prompt
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Fix bug in pause mode propagation
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Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.
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Better explain out of memory error in message queue
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Also effectively saves one unnecessary call when everything is fine.
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Fix UDP::wait() deadlock
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Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
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Fix infinite loop in DirAccessPack::get_current_dir()
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HTML5: Cursor style control
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Added 3D freelook navigation mode
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
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Make script debugger display all kinds of objects
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support obj with negative indices
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Separate distraction mode for scene & script editor
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LineEdit: fix placeholder text affected by secret
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Use correct mode for DXT1 textures.
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libsquish, which is used to generate all S3TC textures, works only with RGBA textures.
Fixes #8550.
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