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* Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorerRémi Verschelde2017-11-211-5/+6
|\ | | | | Files list: Add "Show in Explorer" popup when nothing under mouse cursor
| * Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff2017-11-211-5/+6
| | | | | | | | | | | | clicked anywhere on the files list (when no files under mouse cursor) Small fix
* | Merge pull request #13119 from YeldhamDev/export_pathRémi Verschelde2017-11-211-1/+1
|\ \ | | | | | | Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
| * | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias2017-11-201-1/+1
| | | | | | | | | | | | Export Path" setting.
* | | Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde2017-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
* | | Merge pull request #12754 from MillionOstrich/compress-image-etcRémi Verschelde2017-11-201-6/+8
|\ \ \ | | | | | | | | Attempt at fixing size mismatch in _compress_etc
| * | | Fix size mismatch in _compress_etcMillionOstrich2017-11-201-6/+8
| | |/ | |/| | | | | | | Use j for inner loop
* | | Add cartesian to polar conversion functionspablotato2017-11-207-22/+132
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* | | Allow to extends constant variablesanikoyes2017-11-202-9/+51
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* | | Fix file extensions persisting in file dialog after exportRobbie Cooper2017-11-202-0/+8
|/ / | | | | | | | | | | | | | | | | This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
* | Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde2017-11-2032-230/+935
|\ \ | | | | | | Allow exporting third-party iOS Frameworks
| * | Allow configuring iOS exportRuslan Mustakov2017-11-2132-230/+935
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* | | Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-2013-151/+620
|\ \ \ | | | | | | | | Enhanced debugger for godot 3.0
| * | | Move the remote scene tree to the scene tree dock.Geequlim2017-11-175-24/+47
| | | | | | | | | | | | | | | | | | | | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
| * | | Better supported for remote object editing with the inspector with a simple ↵geequlim2017-11-175-14/+298
| | | | | | | | | | | | | | | | dictionary editor implement
| * | | Send script members, contants and globals to debuggergeequlim2017-11-173-120/+217
| | | | | | | | | | | | | | | | Remove remote inspector panel
| * | | Abstract some method for script systemgeequlim2017-11-174-7/+72
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* | | | Add simple spacebar panning setting for 2D editorRicardo Maes2017-11-202-1/+12
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* | | | Merge pull request #13105 from Krakean/masterRémi Verschelde2017-11-203-0/+18
|\ \ \ \ | |_|_|/ |/| | | Files list: Add "New Folder.." popup when nothing under mouse cursor
| * | | Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff2017-11-203-0/+18
| | |/ | |/| | | | | | | _WHEN_ no any file/folder is under mouse cursor.
* | | Merge pull request #12645 from Zylann/custom_aabbRémi Verschelde2017-11-205-4/+59
|\ \ \ | | | | | | | | Implement per-instance custom bounding box
| * | | Implement per-instance custom bounding boxMarc Gilleron2017-11-205-4/+59
|/ / / | | | | | | | | | | | | # Conflicts: # servers/visual/visual_server_scene.h
* | | Merge pull request #13102 from djrm/pr_fixesRémi Verschelde2017-11-202-8/+8
|\ \ \ | | | | | | | | Fixed runtime EDITOR_DEFs being dropped.
| * | | Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez2017-11-202-8/+8
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* | | Merge pull request #13108 from djrm/pr_visual_improvementsRémi Verschelde2017-11-2013-38/+24
|\ \ \ | | | | | | | | Visual fixes
| * | | Visual fixesDaniel J. Ramirez2017-11-2013-38/+24
| |/ / | | | | | | | | | | | | Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
* | | Merge pull request #13106 from muiroc/btfixesRémi Verschelde2017-11-201-3/+3
|\ \ \ | |/ / |/| | bullet cast_motion: reordered null check
| * | bullet cast_motion: reordered null checkmuiroc2017-11-201-3/+3
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* | Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson2017-11-201-1/+3
|\ \ | | | | | | Fixes a crash on linux regarding scene tabs
| * | fix linux crash in _update_scene_tabsIan2017-11-201-1/+3
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* | | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-205-4/+112
|\ \ \ | | | | | | | | ability to lock spatial nodes transform in editor
| * | | ability to lock spatial nodes transform in editorJakub Grzesik2017-11-115-4/+112
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* | | | Merge pull request #12387 from santouits/x1111Rémi Verschelde2017-11-204-48/+45
|\ \ \ \ | | | | | | | | | | Fix x11 boot logo position in fullscreen and in maximized
| * | | | Fix x11 boot logo position in fullscreen and in maximizedsantouits2017-10-264-48/+45
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* | | | | Merge pull request #13094 from karroffel/gdnative-api-register-nativecallThomas Herzog2017-11-204-3/+16
|\ \ \ \ \ | | | | | | | | | | | | [GDNative] add a way to register call types
| * | | | | [GDNative] add a way to register call typesKarroffel2017-11-204-3/+16
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* | | | | Merge pull request #13093 from karroffel/gdnative-static-linking-is-killThomas Herzog2017-11-202-41/+3
|\ \ \ \ \ | | | | | | | | | | | | [GDNative] removed static linking fields
| * | | | | [GDNative] removed static linking fieldsKarroffel2017-11-202-41/+3
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* | | | | | Merge pull request #12421 from TheSofox/parallax-overhaulRémi Verschelde2017-11-205-16/+27
|\ \ \ \ \ \ | | | | | | | | | | | | | | Overhauled the ParallaxBackground system
| * | | | | | Overhauled the ParallaxBackground system so that it works properly ↵Sofox2017-10-265-16/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | regardless of the zoom of the camera.
* | | | | | | Merge pull request #12555 from kosz78/export-pckRémi Verschelde2017-11-201-1/+9
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Add command line support to export pck or zip
| * | | | | | Add command line support to export pck or zipKonstantin Zaitsev2017-11-011-1/+9
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* | | | | | | Merge pull request #13092 from godotengine/revert-12644-ogg_loopJuan Linietsky2017-11-203-72/+22
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | Revert "Added loop_begin and loop_end to OggVorbisStream"
| * | | | | | Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky2017-11-203-72/+22
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* | | | | | Merge pull request #13006 from hoelzl/pr-placement-deleteRémi Verschelde2017-11-202-0/+28
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add placement deletes to avoid warnings on VC++
| * | | | | | Add placement deletes to avoid warnings on VC++Matthias Hoelzl2017-11-192-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When compiling with VC++ 2017, Godot generates huge numbers of C4291 warnings about missing placement delete. I have not found a way to disable these warnings using compiler options: AFAICT there is no equivalent to `-f-no-exceptions` for VC++ (there is only /EH to change the exception-handling model, /GX is deprecated) and adding /wd4291 to the `disable_nonessential_warnings` list in the `SConstruct` file or even compiling with `warnings=no` does not disable the messages. Placement delete is only called when placement new throws an exception, since Godot doesn't use exceptions this change should have no runtime effect. Fixes #12654 (probably, difficult to say without log)
* | | | | | | Make old scenes readable againJuan Linietsky2017-11-201-1/+1
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* | | | | | | Merge pull request #13082 from groud/fix_err_class_registrationPoommetee Ketson2017-11-201-2/+0
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fixes a double class registration error
| * | | | | | | Fixes a double class registering errorGilles Roudiere2017-11-201-2/+0
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* | | | | | | | Merge pull request #13060 from karroffel/gdnative-version-errorThomas Herzog2017-11-207-27/+49
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | [GDNative] (version-) error reporting + small API change