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* Fix binary object marshalling, closes #9472Juan Linietsky2017-08-211-1/+6
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* Merge pull request #10492 from Rubonnek/fix-segfault-on-arch-linuxJuan Linietsky2017-08-201-0/+4
|\ | | | | Fixed segfault when hovering over tree elements and showing tooltips.
| * Fixed segfault when hovering over scene tree elements and showing tooltips.Wilson E. Alvarez2017-08-201-0/+4
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* | simplify the way window is allowed to steal focus, no longer relying on ↵Juan Linietsky2017-08-203-7/+10
| | | | | | | | project.godot. Closes #9459
* | Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky2017-08-201-0/+10
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* Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde2017-08-201-3/+2
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* property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
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* Merge pull request #10483 from Zylann/orbit_sensitivityRémi Verschelde2017-08-201-1/+1
|\ | | | | Reduced default orbit sensitivity for smoother rotation
| * Reduced default orbit sensitivity for smoother rotationMarc Gilleron2017-08-201-1/+1
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* | Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky2017-08-201-3/+0
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* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-2052-114/+167
|\ | | | | Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-1947-114/+135
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| * Adds editor_hint to Engine classIgnacio Etcheverry2017-08-197-1/+32
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* | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
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* | Merge pull request #10481 from neikeq/water-store-remarkRémi Verschelde2017-08-201-1/+6
|\ \ | | | | | | Fixes Ref's GetTypeInfo missing with ptrcall disabled
| * | Fixes Ref's GetTypeInfo missing with ptrcall disabledIgnacio Etcheverry2017-08-201-1/+6
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* | | Merge pull request #10479 from Paulb23/fix_not_scrolling_eofRémi Verschelde2017-08-201-3/+3
|\ \ \ | | | | | | | | Fixed not being able to scroll to eof
| * | | Fixed not being able to scroll to eofPaulb232017-08-201-3/+3
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* | | Merge pull request #10476 from Paulb23/delete_current_line_issue_9643Rémi Verschelde2017-08-202-0/+18
|\ \ \ | | | | | | | | Delete current line, issue 9643
| * | | Delete current line, issue 9643Paulb232017-08-202-0/+18
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* | | Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde2017-08-202-2/+2
|\ \ \ | | | | | | | | Rename "Default" window placement mode to "Top Left"
| * | | Rename "Default" window placement mode to "Top Left"Rémi Verschelde2017-08-202-2/+2
| |/ / | | | | | | | | | It is no longer the default value ;)
* | | Merge pull request #10466 from n-pigeon/expose_transformRémi Verschelde2017-08-201-1/+3
|\ \ \ | | | | | | | | Exposed Transform.interpolate_with()
| * | | Exposed Transform.interpolate_with()Przemysław Gołąb (n-pigeon)2017-08-201-1/+3
| | | | | | | | | | | | | | | | Additionaly changed values names for 2D version to more descriptive ones.
* | | | Merge pull request #10460 from Zylann/orbit_sensitivityRémi Verschelde2017-08-202-4/+14
|\ \ \ \ | | | | | | | | | | Added option for mouse orbit sensitivity
| * | | | Added option for mouse orbit sensitivityMarc Gilleron2017-08-192-4/+14
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* | | | | Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde2017-08-208-15/+10
|\ \ \ \ \ | |_|_|/ / |/| | | | Some control fixes and removed other useless lines
| * | | | Some control fixes and removed useless linesGilles Roudiere2017-08-198-15/+10
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* | | | | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-1913-39/+76
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* | | | | SceneTreeEditor: Fix node_selected signal emission.Andreas Haas2017-08-201-2/+4
| |_|/ / |/| | | | | | | | | | | Fixes #10131
* | | | Merge pull request #10464 from godotengine/revert-10445-args-doubledashJuan Linietsky2017-08-1917-214/+328
|\ \ \ \ | |_|/ / |/| | | Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
| * | | Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-1917-214/+328
|/ / / | | | | | | | | | main.cpp and help cleanup"
* | | Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-192-8/+9
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* | | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-1911-15/+46
| | | | | | | | | | | | something else..
* | | Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fixRémi Verschelde2017-08-191-7/+0
|\ \ \ | | | | | | | | Removed style box border for script panel. Fixes #10410
| * | | Removed style box border for script panel. Fixes #10410toger52017-08-191-7/+0
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* | | | Merge pull request #10447 from Paulb23/smooth_scrollingRémi Verschelde2017-08-196-8/+149
|\ \ \ \ | | | | | | | | | | Added smooth scrolling to TextEdit
| * | | | Added smooth scrolling to TextEditPaulb232017-08-196-8/+149
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* | | | | Merge pull request #10446 from bojidar-bg/6583-fix-wait-nodeRémi Verschelde2017-08-191-4/+7
|\ \ \ \ \ | | | | | | | | | | | | Fix Condition + Wait nodes freezing the game
| * | | | | Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov2017-08-191-4/+7
| | |/ / / | |/| | | | | | | | | | | | | Make sure that only the first node after VS resume gets resumed
* | | | | Merge pull request #10444 from ↵Rémi Verschelde2017-08-191-3/+3
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size
| * | | | | styleBoxFlat: clamp corner_detail + aa_sizetoger52017-08-191-3/+3
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* | | | | Merge pull request #10442 from toger5/stylebox_corner_detailRémi Verschelde2017-08-191-4/+5
|\ \ \ \ \ | | | | | | | | | | | | Performance improvement for new styleBoxFlat.
| * | | | | Performance styleBoxFlat:toger52017-08-191-4/+5
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | - style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
* | | | | Merge pull request #10445 from akien-mga/args-doubledashRémi Verschelde2017-08-1917-328/+214
|\ \ \ \ \ | | | | | | | | | | | | Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
| * | | | | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-1916-275/+162
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
| * | | | | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-194-105/+104
| | |/ / / | |/| | | | | | | | | | | | | Also improves the command-line help text readability.
* | | | | Merge pull request #10448 from touilleMan/correct-gdnative-string-method-nameThomas Herzog2017-08-191-1/+1
|\ \ \ \ \ | |/ / / / |/| | | | [GDnative] Correct godot_string_chars_to_utf8_with_len function name
| * | | | [GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond2017-08-191-1/+1
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* / / / Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky2017-08-192-5/+11
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