| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Several visual improvements. | Daniel J. Ramirez | 2017-09-28 | 40 | -1151/+190 |
| | | | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes. | ||||
| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 4 | -2/+31 |
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| * | Merge pull request #11617 from groud/fix_bad_display | Rémi Verschelde | 2017-09-27 | 8 | -44/+66 |
| |\ | | | | | Fixes bad display | ||||
| | * | Fixes set_anchors_and_margins_preset() | Gilles Roudiere | 2017-09-27 | 1 | -35/+65 |
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| | * | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | 2017-09-27 | 7 | -9/+1 |
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| * | | Merge pull request #11618 from tagcup/button_toggle | Rémi Verschelde | 2017-09-27 | 1 | -1/+3 |
| |\ \ | | | | | | | | | | | | | Fix toggle mode of BaseButton. [ci skip] | ||||
| | * | | Fix toggle mode of BaseButton. | Ferenc Arn | 2017-09-26 | 1 | -1/+3 |
| | | | | | | | | | | | | | ..which got broken with #11480. | ||||
| * | | | Merge pull request #11632 from guilhermefelipecgs/fix_icon | Rémi Verschelde | 2017-09-27 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | | | | | | | | | Fix remove icon in autoload panel [ci skip] | ||||
| | * | | | Fix remove icon in autoload panel | Guilherme Felipe | 2017-09-27 | 1 | -1/+1 |
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| * | | | | Merge pull request #11624 from tagcup/burley_pow | Rémi Verschelde | 2017-09-27 | 1 | -4/+4 |
| |\ \ \ \ | | | | | | | | | | | Avoid pow in Burley diffuse. | ||||
| | * | | | | Avoid pow in Burley diffuse. | Ferenc Arn | 2017-09-26 | 1 | -4/+4 |
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| * | | | | Merge pull request #11633 from marcelofg55/fix_audio_clear | Juan Linietsky | 2017-09-27 | 1 | -4/+5 |
| |\ \ \ \ | |_|/ / |/| | | | Fixed bug with clearing the stream in AudioPlayerStream | ||||
| | * | | | Fixed bug with clearing the stream in AudioPlayerStream | Marcelo Fernandez | 2017-09-27 | 1 | -4/+5 |
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| * | | | Merge pull request #11622 from scayze/opcode_break_fix | Hein-Pieter van Braam | 2017-09-27 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Fixed error when extending another class in GDscript | ||||
| | * | | | Fixed wrong break statement in GDFunction::call | Scayze | 2017-09-27 | 1 | -1/+1 |
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| * | | | Merge pull request #11625 from cbscribe/kcc_sprite_doc | Rémi Verschelde | 2017-09-27 | 1 | -3/+11 |
| |\ \ \ | |/ / |/| | | | | | | | | [DOCS] Update AnimatedSprite class ref [ci skip] | ||||
| | * | | [DOCS] Update AnimatedSprite class ref | Chris Bradfield | 2017-09-26 | 1 | -3/+11 |
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| * | | Merge pull request #11612 from hpvb/fix-11602 | Rémi Verschelde | 2017-09-27 | 2 | -86/+183 |
| |\ \ | | | | | | | Build MSVC safe_refcount in a separate compilation unit | ||||
| | * | | Build MSVC safe_refcount in a separate compilation unit | Hein-Pieter van Braam | 2017-09-27 | 2 | -86/+183 |
| | | | | | | | | | | | | | | | | | | | Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening. | ||||
| * | | | CI: Disable MinGW build on Travis and add AppVeyor badge | Rémi Verschelde | 2017-09-26 | 3 | -11/+12 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that AppVeyor handles testing Windows builds with MSVC, we can skip the need to test against Travis' old MinGW toolchain and have a faster CI process. Also try building X11 binaries against system OpenSSL, should speed up build. | ||||
| * | | | Merge pull request #11607 from volzhs/theme-update | Rémi Verschelde | 2017-09-26 | 4 | -20/+48 |
| |\ \ \ | |/ / |/| | | Update theme property respectively | ||||
| | * | | Update theme property respectively | volzhs | 2017-09-26 | 4 | -20/+48 |
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| * | | | Merge pull request #11611 from fcobos/lto_jobs | Rémi Verschelde | 2017-09-26 | 2 | -2/+8 |
| |\ \ \ | | | | | | | | | | | | | | | | | Reduce gcc lto build time by telling the linker to use the number of jobs indicated by -j [ci skip] | ||||
| | * | | | Reduce gcc lto build time by telling the linker to | Felix M. Cobos | 2017-09-26 | 2 | -2/+8 |
| | | |/ | |/| | | | | | | | use the number of jobs indicated by -j | ||||
| * | | | Merge pull request #11610 from sbeca/pr-osx-version | Rémi Verschelde | 2017-09-26 | 1 | -2/+2 |
| |\ \ \ | | | | | | | | | | | | | | | | | Change OSX version from 2.2-dev to 3.0-dev [ci skip] | ||||
| | * | | | Change OSX version from 2.2-dev to 3.0-dev | Scott Beca | 2017-09-26 | 1 | -2/+2 |
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| * | | | | Add AppVeyor CI file for MSVC builds | Rémi Verschelde | 2017-09-26 | 1 | -0/+24 |
| | |/ / |/| | | | | | This improves our compiler coverage in our CI builds. | ||||
| * | | | Merge pull request #11600 from volzhs/fix-crash-lineedit | Rémi Verschelde | 2017-09-26 | 1 | -1/+1 |
| |\ \ \ | |_|/ |/| | | Fix crash when scene has LineEdit and run from editor | ||||
| | * | | Fix crash when scene has LineEdit and run from editor | volzhs | 2017-09-26 | 1 | -1/+1 |
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| * | | Merge pull request #11587 from Zylann/directional_light_init | Rémi Verschelde | 2017-09-26 | 1 | -0/+6 |
| |\ \ | | | | | | | | | | | | | In editor, instance DirectionalLight with an initial orientation [ci skip] | ||||
| | * | | In editor, instance DirectionalLight with an initial sun-like orientation | Marc Gilleron | 2017-09-25 | 1 | -0/+6 |
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| * | | | Merge pull request #11598 from djrm/pr_fix_code_editor_close | Rémi Verschelde | 2017-09-26 | 1 | -2/+2 |
| |\ \ \ | | | | | | | | | | | | | | | | | Fix missing code editor find and replace missing hover icon. [ci skip] | ||||
| | * | | | Fix missing code editor find and replace missing hover icon. | Daniel J. Ramirez | 2017-09-25 | 1 | -2/+2 |
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| * | | | Merge pull request #11597 from djrm/pr_interface_colors | Rémi Verschelde | 2017-09-26 | 12 | -36/+50 |
| |\ \ \ | | | | | | | | | Removed most of the custom colors from the interface. | ||||
| | * | | | Removed most of the custom colors from the interface. | Daniel J. Ramirez | 2017-09-25 | 12 | -36/+50 |
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| * | | | Merge pull request #11558 from djrm/pr_spatial_grid | Rémi Verschelde | 2017-09-26 | 2 | -71/+20 |
| |\ \ \ | |/ / |/| | | Removed transparency from spatial editor grid. | ||||
| | * | | Removed transparency from spatial editor grid. | Daniel J. Ramirez | 2017-09-25 | 2 | -71/+20 |
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| * | | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | 2017-09-26 | 32 | -87/+193 |
| |\ \ | | | | | | | Implements set_margins_preset(...) | ||||
| | * | | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 32 | -75/+58 |
| | | | | | | | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| | * | | Implements set_margins_preset(...) | Gilles Roudiere | 2017-09-22 | 2 | -12/+135 |
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| * | | | Merge pull request #11445 from Cradmon/refactorCoreMap | Rémi Verschelde | 2017-09-25 | 2 | -231/+216 |
| |\ \ \ | | | | | | | | | Refactor core/map.h | ||||
| | * | | | Refactor core/map.h to be similar to core/set.h | Cradmon | 2017-09-20 | 1 | -160/+157 |
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| | * | | | Refactor core/set.h | Cradmon | 2017-09-20 | 1 | -71/+59 |
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| * | | | | Merge pull request #11518 from hpvb/gdscript-direct-dispatch | Rémi Verschelde | 2017-09-25 | 4 | -443/+432 |
| |\ \ \ \ | | | | | | | | | | | Some more GDScript performance optimizations | ||||
| | * | | | | Make variant_op jumptable const | Hein-Pieter van Braam | 2017-09-25 | 1 | -26/+26 |
| | | | | | | | | | | | | | | | | | | | | | Not doing this was a bit of an oversight | ||||
| | * | | | | Allow inlining of all parts of safe_refcount | Hein-Pieter van Braam | 2017-09-25 | 2 | -304/+210 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance. | ||||
| | * | | | | Remove several checks on DEBUG_RELEASE | Hein-Pieter van Braam | 2017-09-25 | 1 | -4/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops. | ||||
| | * | | | | Use computed goto to dispatch next opcode | Hein-Pieter van Braam | 2017-09-25 | 1 | -109/+183 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method. | ||||
| * | | | | | Merge pull request #11541 from Paulb23/tree_arrow_goto_parent | Rémi Verschelde | 2017-09-25 | 1 | -2/+10 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Goto to parent on left arrow in tree with single column [ci skip] | ||||
| | * | | | | | Goto to parent on left arrow in tree with single column | Paulb23 | 2017-09-24 | 1 | -2/+10 |
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