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* Several visual improvements.Daniel J. Ramirez2017-09-2840-1151/+190
| | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* Fixes to light shaders, should work now..Juan Linietsky2017-09-274-2/+31
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* Merge pull request #11617 from groud/fix_bad_displayRémi Verschelde2017-09-278-44/+66
|\ | | | | Fixes bad display
| * Fixes set_anchors_and_margins_preset()Gilles Roudiere2017-09-271-35/+65
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| * Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere2017-09-277-9/+1
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* | Merge pull request #11618 from tagcup/button_toggleRémi Verschelde2017-09-271-1/+3
|\ \ | | | | | | | | | | | | Fix toggle mode of BaseButton. [ci skip]
| * | Fix toggle mode of BaseButton.Ferenc Arn2017-09-261-1/+3
| | | | | | | | | | | | ..which got broken with #11480.
* | | Merge pull request #11632 from guilhermefelipecgs/fix_iconRémi Verschelde2017-09-271-1/+1
|\ \ \ | | | | | | | | | | | | | | | | Fix remove icon in autoload panel [ci skip]
| * | | Fix remove icon in autoload panelGuilherme Felipe2017-09-271-1/+1
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* | | | Merge pull request #11624 from tagcup/burley_powRémi Verschelde2017-09-271-4/+4
|\ \ \ \ | | | | | | | | | | Avoid pow in Burley diffuse.
| * | | | Avoid pow in Burley diffuse.Ferenc Arn2017-09-261-4/+4
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* | | | Merge pull request #11633 from marcelofg55/fix_audio_clearJuan Linietsky2017-09-271-4/+5
|\ \ \ \ | |_|/ / |/| | | Fixed bug with clearing the stream in AudioPlayerStream
| * | | Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez2017-09-271-4/+5
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* | | Merge pull request #11622 from scayze/opcode_break_fixHein-Pieter van Braam2017-09-271-1/+1
|\ \ \ | | | | | | | | Fixed error when extending another class in GDscript
| * | | Fixed wrong break statement in GDFunction::callScayze2017-09-271-1/+1
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* | | Merge pull request #11625 from cbscribe/kcc_sprite_docRémi Verschelde2017-09-271-3/+11
|\ \ \ | |/ / |/| | | | | | | | [DOCS] Update AnimatedSprite class ref [ci skip]
| * | [DOCS] Update AnimatedSprite class refChris Bradfield2017-09-261-3/+11
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* | Merge pull request #11612 from hpvb/fix-11602Rémi Verschelde2017-09-272-86/+183
|\ \ | | | | | | Build MSVC safe_refcount in a separate compilation unit
| * | Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam2017-09-272-86/+183
| | | | | | | | | | | | | | | | | | Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening.
* | | CI: Disable MinGW build on Travis and add AppVeyor badgeRémi Verschelde2017-09-263-11/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | Now that AppVeyor handles testing Windows builds with MSVC, we can skip the need to test against Travis' old MinGW toolchain and have a faster CI process. Also try building X11 binaries against system OpenSSL, should speed up build.
* | | Merge pull request #11607 from volzhs/theme-updateRémi Verschelde2017-09-264-20/+48
|\ \ \ | |/ / |/| | Update theme property respectively
| * | Update theme property respectivelyvolzhs2017-09-264-20/+48
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* | | Merge pull request #11611 from fcobos/lto_jobsRémi Verschelde2017-09-262-2/+8
|\ \ \ | | | | | | | | | | | | | | | | Reduce gcc lto build time by telling the linker to use the number of jobs indicated by -j [ci skip]
| * | | Reduce gcc lto build time by telling the linker toFelix M. Cobos2017-09-262-2/+8
| | |/ | |/| | | | | | | use the number of jobs indicated by -j
* | | Merge pull request #11610 from sbeca/pr-osx-versionRémi Verschelde2017-09-261-2/+2
|\ \ \ | | | | | | | | | | | | | | | | Change OSX version from 2.2-dev to 3.0-dev [ci skip]
| * | | Change OSX version from 2.2-dev to 3.0-devScott Beca2017-09-261-2/+2
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* | | | Add AppVeyor CI file for MSVC buildsRémi Verschelde2017-09-261-0/+24
| |/ / |/| | | | | This improves our compiler coverage in our CI builds.
* | | Merge pull request #11600 from volzhs/fix-crash-lineeditRémi Verschelde2017-09-261-1/+1
|\ \ \ | |_|/ |/| | Fix crash when scene has LineEdit and run from editor
| * | Fix crash when scene has LineEdit and run from editorvolzhs2017-09-261-1/+1
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* | Merge pull request #11587 from Zylann/directional_light_initRémi Verschelde2017-09-261-0/+6
|\ \ | | | | | | | | | | | | In editor, instance DirectionalLight with an initial orientation [ci skip]
| * | In editor, instance DirectionalLight with an initial sun-like orientationMarc Gilleron2017-09-251-0/+6
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* | | Merge pull request #11598 from djrm/pr_fix_code_editor_closeRémi Verschelde2017-09-261-2/+2
|\ \ \ | | | | | | | | | | | | | | | | Fix missing code editor find and replace missing hover icon. [ci skip]
| * | | Fix missing code editor find and replace missing hover icon.Daniel J. Ramirez2017-09-251-2/+2
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* | | Merge pull request #11597 from djrm/pr_interface_colorsRémi Verschelde2017-09-2612-36/+50
|\ \ \ | | | | | | | | Removed most of the custom colors from the interface.
| * | | Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-2512-36/+50
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* | | Merge pull request #11558 from djrm/pr_spatial_gridRémi Verschelde2017-09-262-71/+20
|\ \ \ | |/ / |/| | Removed transparency from spatial editor grid.
| * | Removed transparency from spatial editor grid.Daniel J. Ramirez2017-09-252-71/+20
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* | Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-2632-87/+193
|\ \ | | | | | | Implements set_margins_preset(...)
| * | Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-2232-75/+58
| | | | | | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
| * | Implements set_margins_preset(...)Gilles Roudiere2017-09-222-12/+135
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* | | Merge pull request #11445 from Cradmon/refactorCoreMapRémi Verschelde2017-09-252-231/+216
|\ \ \ | | | | | | | | Refactor core/map.h
| * | | Refactor core/map.h to be similar to core/set.hCradmon2017-09-201-160/+157
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| * | | Refactor core/set.hCradmon2017-09-201-71/+59
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* | | | Merge pull request #11518 from hpvb/gdscript-direct-dispatchRémi Verschelde2017-09-254-443/+432
|\ \ \ \ | | | | | | | | | | Some more GDScript performance optimizations
| * | | | Make variant_op jumptable constHein-Pieter van Braam2017-09-251-26/+26
| | | | | | | | | | | | | | | | | | | | Not doing this was a bit of an oversight
| * | | | Allow inlining of all parts of safe_refcountHein-Pieter van Braam2017-09-252-304/+210
| | | | | | | | | | | | | | | | | | | | | | | | | Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
| * | | | Remove several checks on DEBUG_RELEASEHein-Pieter van Braam2017-09-251-4/+13
| | | | | | | | | | | | | | | | | | | | | | | | | These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops.
| * | | | Use computed goto to dispatch next opcodeHein-Pieter van Braam2017-09-251-109/+183
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method.
* | | | | Merge pull request #11541 from Paulb23/tree_arrow_goto_parentRémi Verschelde2017-09-251-2/+10
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Goto to parent on left arrow in tree with single column [ci skip]
| * | | | | Goto to parent on left arrow in tree with single columnPaulb232017-09-241-2/+10
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