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* Fixing mistake in image classSergei ZH2017-11-261-3/+3
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* Merge pull request #13317 from akien-mga/custom_user_dirRémi Verschelde2017-11-266-21/+37
|\ | | | | Allow customizing user:// path (folder in OS::get_data_path())
| * Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde2017-11-266-21/+37
| | | | | | | | | | | | | | | | This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
* | Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde2017-11-261-5/+0
|\ \ | | | | | | Fix invalid transform when skip_vertex_transform used
| * | Fixed invalid transform when skip_vertex_transform usedChaosus2017-11-261-5/+0
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* | | Merge pull request #13222 from Calinou/tweak-editor-help-font-sizesRémi Verschelde2017-11-261-3/+3
|\ \ \ | | | | | | | | Tweak editor help font sizes for better readability
| * | | Tweak editor help font sizes for better readabilityHugo Locurcio2017-11-241-3/+3
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* | | | Merge pull request #13245 from Krakean/itemlist_add_some_signalsRémi Verschelde2017-11-262-0/+29
|\ \ \ \ | | | | | | | | | | Added some new API functionality to Item List component
| * | | | Item List small enhancementsDmitry Koteroff2017-11-262-0/+29
| | | | | | | | | | | | | | | | | | | | Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
* | | | | Merge pull request #13228 from rminderhoud/weightsRémi Verschelde2017-11-261-1/+1
|\ \ \ \ \ | | | | | | | | | | | | Fix read bug in compressed bone weights
| * | | | | Fix read bug in compressed bone weightsRalph Minderhoud2017-11-231-1/+1
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* | | | | Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2Rémi Verschelde2017-11-264-3/+71
|\ \ \ \ \ | | | | | | | | | | | | Inspector: Implemented a collapse/expand all (v2)
| * | | | | Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff2017-11-244-3/+71
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
* | | | | Merge pull request #13246 from volzhs/memory-formatRémi Verschelde2017-11-261-1/+2
|\ \ \ \ \ | | | | | | | | | | | | Better number format for memory usage
| * | | | | Better number format for memory usagevolzhs2017-11-251-1/+2
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* | | | | | Merge pull request #13247 from groud/fix_this_stupid_setting_I_addedRémi Verschelde2017-11-261-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Remove option for the rulers graduations font size
| * | | | | | Remove option for the rulers graduations font sizeGilles Roudiere2017-11-241-1/+1
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* | | | | | | Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385Rémi Verschelde2017-11-262-2/+45
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Restore scenes on startup, issue 2385
| * | | | | | | Restore scenes on startup, issue 2385Paulb232017-11-242-2/+45
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* | | | | | | | Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky2017-11-261-1/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Add range to anisotropic filter level
| * | | | | | | | Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz2017-11-251-1/+2
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* | | | | | | | | Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky2017-11-261-6/+2
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Fix particle preprocessing
| * | | | | | | | | Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early.
* | | | | | | | | | Merge pull request #13298 from YeldhamDev/translation_layoutRémi Verschelde2017-11-265-8/+16
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix not being able to select an editor layout created in another language
| * | | | | | | | | | Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-265-8/+16
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* | | | | | | | | | | Ask users to explore official projects when none is loaded.Juan Linietsky2017-11-264-0/+28
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* | | | | | | | | | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-2633-75/+774
|\ \ \ \ \ \ \ \ \ \ \ | |_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | Onion skinning
| * | | | | | | | | | Implement onion skinning for the animation editorPedro J. Estébanez2017-11-257-9/+538
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| * | | | | | | | | | Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez2017-11-251-0/+17
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| * | | | | | | | | | Update clang-format in modified filesPedro J. Estébanez2017-11-252-6/+6
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| * | | | | | | | | | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-259-13/+16
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| * | | | | | | | | | Implement backup/restore for animated valuesPedro J. Estébanez2017-11-252-7/+92
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| * | | | | | | | | | Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-2417-40/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* | | | | | | | | | | Disable logger by default.Juan Linietsky2017-11-261-1/+1
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* | | | | | | | | | | Merge pull request #13315 from dragmz/patch-2Rémi Verschelde2017-11-261-0/+1
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | initialize bus_index to 0
| * | | | | | | | | | | initialize bus_index to 0Marcin Zawiejski2017-11-261-0/+1
|/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | fixes #13305
* | | | | | | | | | | Merge pull request #13312 from volzhs/fix-android-shader-errorJuan Linietsky2017-11-261-2/+2
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Fix shader compilation fail on Android
| * | | | | | | | | | | Fix shader compilation fail on Androidvolzhs2017-11-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
* | | | | | | | | | | | Merge pull request #13303 from rraallvv/scons_cache_travisRémi Verschelde2017-11-261-16/+7
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Enable SCons shared cache for Travis CI (master)
| * | | | | | | | | | | | add support for scons cache and enable it for travisRhody Lugo2017-11-261-16/+7
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* | | | | | | | | | | | Merge pull request #13299 from rraallvv/scons_cacheRémi Verschelde2017-11-262-0/+10
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Enable SCons shared cache for AppVeyor CI (master)
| * | | | | | | | | | | | add support for scons cache and enable it for appveyorRhody Lugo2017-11-252-0/+10
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* | | | | | | | | | | | Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde2017-11-261-1/+1
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed issue with 3D selections
| * | | | | | | | | | | | Fixed issue with 3D selections losing precsion due to an offset bugBenH2017-11-251-1/+1
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* | | | | | | | | | | | Merge pull request #13293 from Calinou/tweak-editor-camera-defaultsPoommetee Ketson2017-11-262-6/+6
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Tweak the default editor camera settings
| * | | | | | | | | | | | Tweak the default editor camera settingsHugo Locurcio2017-11-252-6/+6
| | |_|_|/ / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
* | | | | | | | | | | | Merge pull request #13295 from Calinou/tweak-camera-node-defaultsPoommetee Ketson2017-11-262-3/+3
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Tweak the default camera node settings
| * | | | | | | | | | | | Tweak the default camera node settingsHugo Locurcio2017-11-252-3/+3
| |/ / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Increase FOV to 70 - Put the Z-near plane at 0.05 meters
* | | | | | | | | | | | Merge pull request #13288 from RandomShaper/fix-dup-crashRémi Verschelde2017-11-261-3/+9
|\ \ \ \ \ \ \ \ \ \ \ \ | |_|_|/ / / / / / / / / |/| | | | | | | | | | | Fix crash on node duplication
| * | | | | | | | | | | Fix crash on node duplicationPedro J. Estébanez2017-11-251-3/+9
| | |/ / / / / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.