| Commit message (Collapse) | Author | Age | Files | Lines |
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Overhauled the ParallaxBackground system
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regardless of the zoom of the camera.
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Add command line support to export pck or zip
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Revert "Added loop_begin and loop_end to OggVorbisStream"
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Add placement deletes to avoid warnings on VC++
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When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.
I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291 to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.
Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.
Fixes #12654 (probably, difficult to say without log)
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Fixes a double class registration error
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[GDNative] (version-) error reporting + small API change
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Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865
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Basis accepts Vector3 as constructor argument.
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New contributors added as AUTHORS:
@AndreaCatania, @sheepandshepherd, @poke1024, @DmitriySalnikov, @ianb96,
@hoelzl, @mhilbrunner, @n-pigeon.
[ci skip]
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Added loop_begin and loop_end to OggVorbisStream
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Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
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3.0 - add open feture to dependency_editor.cpp(View Owner..)
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Allow exporting enums from GDScript
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Use as `export(E) ...`
Closes #12392
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Add Scene button and tab scrolling
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RichTextLabel: Adding ability for single meta hovering
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Few fixes for asset store browser
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[3.0] - Add close other tabs to Script Editor
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Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182.
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Use parallel transport in PathFollow2D.
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Fixes #12995.
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Export boot splash image and add option for custom HTML shell file in HTML5 export
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Remove need to _MKSTR version strings and rename "revision" to "build"
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That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
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As spotted by @neikeq - fixes #13068.
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Fix the prevention for sliding on slopes in the 2d version of move_and_slide
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Done by using the same method the 3d counterpart uses.
Fixes #13063.
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Up android 'compileSdkVersion' to 24
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