| Commit message (Collapse) | Author | Age | Files | Lines |
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-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
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instruction, fixes #9677
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Removed ParamDef and ParamHint structs
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-Fix to gridmap cell size (wrong property type)
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Fix #10723, a regression from 7a07895
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Using @akien-mga's patch
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Change editor update_mode to boolean (update_always)
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Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
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EditorNode: enhance open scene error dialog
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Added missing gizmo icons and fixed ugly looking gizmo icons.
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Android Fix export of 32 Bits Framebuffer option
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EditorNode: fix scene save over others
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Sanitize Android debug
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A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
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'Remote debug over ADB' is removed as that will be always the case.
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Improve Mac/UNIX conformance/reliability
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For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.
Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
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Implemented with `nanosleep()`. `usleep()` is deprecated.
Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions.
May help in situations like reattempting to connect to the debugger.
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Adds realtime updates to polygon 2d editing
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editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
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Allow to disable shadow gradients in Light2D
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Currently the shadow gradient can't be disabled and always has a minimum value of 1.
I'm not sure why though, the default value seems to be 0 and the rasterizer checks for 0 [here](https://github.com/godotengine/godot/blob/8fc6bb8f771c520c15320c3b4be561abc648d65d/drivers/gles3/rasterizer_canvas_gles3.cpp#L1284) before enabling it.
Feels like a bug to me, but if there's a reason for that let me know.
As a side effect, this edit effectively changes the default value from 1 to 0 for new projects.
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Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
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Use memset to zero z_list
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Using gprof I found the engine spending 10 - 20% of time in the
_render_canvas_item_tree function. The function profiles as using
about 0.09ms. Swapping the loop with two memset() calls reduces
the time spent in this function a lot, and the time per call to
about 0.02ms.
Likewise the render_canvas function was using ~10% of time, replacing
the loop there dropped per-call time from 0.22ms to 0.18ms.
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Fix RtAudio driver buffer_size incorrect calculation
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Added new WASAPI driver for Windows
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Highlight currently selected gizmo.
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Work with, GIProbe, ReflectionProbe and Particles.
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Fix the channels gltf importer uses for metallic and AO textures.
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Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700.
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Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
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Fixed offset view when removing text, issue 10529
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ImporterCSV: add delimiter options , ; or \t
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Added freelook inertia
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Make build scripts Python 3 compatible
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