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* Bump version to 3.0-stable \o/3.0-stableRémi Verschelde2018-01-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for the tremendous work done on this release since 18 months, with hundreds of contributors pushing almost 7500 commits with more than 3000 PRs and closing over 2000 issues (and fixing even more than that, as many work-in-progress bugs were fixed before an issue could be filled). Godot 3.0 is definitely our biggest and boldest release so far, and we want to thank the whole community for their unswerving support during this long wait. From there on, there is a lot of work to do to strengthen the foundations that we built with 3.0, fixing the bugs that the many refactorings probably introduced, optimizing new features and enhancing the usability again... The 3.x era should be a fruitful one for Godot, and we hope that you will continue using it to create awesome 2D and 3D games and increase the notoriety of your favourite engine in the game development industry. And now, let's all start waiting for 3.1...
* Merge pull request #16132 from Noshyaar/pRémi Verschelde2018-01-281-11/+8
|\ | | | | ProjectManager: prevent installing project template in non-empty dir
| * ProjectManager: prevent installing project template in non-empty dirPoommetee Ketson2018-01-281-11/+8
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* Merge pull request #16081 from djgaspa/dll-directoryRémi Verschelde2018-01-271-2/+2
|\ | | | | Fix remove_dll_directory crash when cookie is null
| * Fix remove_dll_directory crash when cookie is nulldjgaspa2018-01-261-2/+2
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* | Merge pull request #16080 from volzhs/doc-projectsettingsRémi Verschelde2018-01-271-1/+1
|\ \ | | | | | | Update ProjectSettings description to correct usage
| * | Update ProjectSettings description to correct usagevolzhs2018-01-261-1/+1
| | | | | | | | | | | | Fix #16078
* | | Merge pull request #16114 from hpvb/fix-16031Rémi Verschelde2018-01-271-13/+8
|\ \ \ | | | | | | | | Use the appropriate Variant hash and compare functions for Dictionaries
| * | | Use the appropriate Variant hash and compare functions for DictionariesHein-Pieter van Braam2018-01-271-13/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dictionaires did not use the VariantHasher and VariantComparator making them unsafe for use with NaN values as keys. This PR uses the appropriate Variant implementations for these functions. var d = {} d[Vector2(NAN, NAN)] = 0 d[Vector2(NAN, NAN)] = 0 print(d.size()) will now output '1' and not '2' This fixes #16031
* | | | Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymoreRémi Verschelde2018-01-272-0/+12
|\ \ \ \ | | | | | | | | | | Mono: Fix build errors with tools=no and target=release
| * | | | Mono: Fix build errors with tools=no and target=releaseIgnacio Etcheverry2018-01-272-0/+12
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* | | | Merge pull request #16119 from robfram/fix-camera_drag_limitRémi Verschelde2018-01-271-4/+4
|\ \ \ \ | | | | | | | | | | Fix inverted RIGHT/LEFT and TOP/BOTTOM Camera2d drag margins
| * | | | Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵robfram2018-01-271-4/+4
| | |/ / | |/| | | | | | | | | | works fine). Fix #16095.
* | | | Merge pull request #16123 from neikeq/lmaoRémi Verschelde2018-01-271-2/+1
|\ \ \ \ | |/ / / |/| | | Mono: Fix method_bind fields being generated as instance members
| * | | Mono: Fix method_bind fields being generated as instance membersIgnacio Etcheverry2018-01-271-2/+1
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* | | Merge pull request #16094 from bruvzg/fix_mac_os_buildHein-Pieter van Braam2018-01-261-1/+1
|\ \ \ | | | | | | | | Fix macOS build after #16092
| * | | Fix macOS build after #16092bruvzg2018-01-261-1/+1
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* | | Merge pull request #16092 from hpvb/make-separate-debug-symbols-opt-inRémi Verschelde2018-01-266-3/+6
|\ \ \ | | | | | | | | Make separate debug symbols opt-in
| * | | Make separate debug symbols opt-inHein-Pieter van Braam2018-01-266-3/+6
|/ / / | | | | | | | | | | | | | | | | | | This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
* / / Bullet: allow unbundling only if > 2.87Rémi Verschelde2018-01-262-6/+6
|/ / | | | | | | | | Looks like we are using cutting edge methods which are not even if the current stable 2.87.
* | Merge pull request #16073 from neikeq/AaaaHHRémi Verschelde2018-01-261-5/+7
|\ \ | |/ |/| Mono: Don't defer call to dispose queue objects when finalizing domain
| * Mono: Don't defer call to dispose queue objects when finalizing domainIgnacio Etcheverry2018-01-261-5/+7
|/ | | | | It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
* Merge pull request #16071 from neikeq/issue-15656Rémi Verschelde2018-01-254-43/+141
|\ | | | | Mono: Fix NodePath and RID bindings
| * Mono: Fix NodePath and RID bindingsIgnacio Etcheverry2018-01-254-43/+141
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* | i18n: Sync translations with WeblateRémi Verschelde2018-01-253-131/+138
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* | Dist: Update manpage and macOS version stringRémi Verschelde2018-01-252-9/+12
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* | Merge pull request #16062 from icnikerazah/keyboard_shortcut_conflictRémi Verschelde2018-01-251-6/+3
|\ \ | |/ |/| Fixes The "script_text_editor/clone_down" shortcut that conflicts with the "editor/play" shortcut on macOS
| * Fix shortcut conflictRazah2018-01-251-6/+3
| | | | | | | | | | fix https://github.com/godotengine/godot/issues/16054 The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
* | Merge pull request #16063 from bojidar-bg/16051-double-autoplayRémi Verschelde2018-01-251-7/+0
|\ \ | |/ |/| Remove duplicate "autoplay" property
| * Remove duplicate "autoplay" propertyBojidar Marinov2018-01-251-7/+0
|/ | | | Part of #16051
* Merge pull request #16059 from eska014/html5-notlsRémi Verschelde2018-01-251-0/+5
|\ | | | | Disable OpenSSL module in HTML5 platform by default
| * Disable OpenSSL module in HTML5 platform by defaultLeon Krause2018-01-251-0/+5
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* | doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-2569-78/+78
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* | doc: Sync with current sourceRémi Verschelde2018-01-25487-489/+489
| | | | | | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* | Merge pull request #16044 from icnikerazah/maximum_recent_filesRémi Verschelde2018-01-251-1/+1
|\ \ | | | | | | Fix slider range step of maximum_recent_files
| * | maximum recent files increment fixRazah2018-01-251-1/+1
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* | | Merge pull request #16057 from kurtisharms/fix_tsPoommetee Ketson2018-01-251-3/+3
|\ \ \ | | | | | | | | Fix mixed use of tabs and spaces in methods.py
| * | | Fix mixed use of tabs and spacesKurtis Harms2018-01-241-3/+3
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* | | Merge pull request #16049 from Zylann/fix_vs_free_ridJuan Linietsky2018-01-241-1/+1
|\ \ \ | | | | | | | | Fix VisualServer.free conflicting with Object.free
| * | | Fix VisualServer.free conflicting with Object.freeMarc Gilleron2018-01-251-1/+1
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* | | removed debug printAriel Manzur2018-01-241-1/+0
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* | | - Improves portability in joystick buttons enumAriel Manzur2018-01-243-10/+17
|/ / | | | | | | - Fixes linking bug in modules split library
* | Update AUTHORS listRémi Verschelde2018-01-241-1/+3
| | | | | | | | Adds @Nutriz and @nounoursheureux.
* | doc: Sync with current sourceRémi Verschelde2018-01-241-3/+3
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* | i18n: Sync translations with WeblateRémi Verschelde2018-01-2412-957/+885
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* | Silence verbose stderr info message on X11Rémi Verschelde2018-01-241-1/+1
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* | Merge pull request #16041 from Chaosus/fixcolordocRémi Verschelde2018-01-241-2/+1
|\ \ | | | | | | Fix small bug in color doc
| * | Fix bug in color docChaosus2018-01-241-2/+1
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* | Merge pull request #16025 from AndreaCatania/rayshRémi Verschelde2018-01-241-3/+10
|\ \ | | | | | | Improved stabilization of ray shape in Bullet
| * | Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
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